E2 Eject with Position, Angle #2711
Denneisk
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me omw to ejecting people to the void |
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Exit point is clamped to 1000 units away, E2 should be clamped in the same way. |
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For functional parity with the Wire Vehicle Exit Point, have an overload for
entity:ejectPod()that has position and angle arguments (entity:ejectPod(vector pos, angle ang)). Position argument sets the ejecting player's position to the vector, angle argument sets the ejecting player's angle.Beta Was this translation helpful? Give feedback.
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