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settings.Add(newSettings{Variable="ServerName",Value="My Server",Script="[/Script/DeadMatter.DMGameSession]",Tooltip="Server name. Has a soft limit of 255 characters due to Steam server limitations.",IniFile="_Game.ini"});
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//settings.Add(new Settings { Variable = "MaxPlayers", Value = "36", Script = "[/Script/Engine.GameSession]", Tooltip = "Maximum player count for the server.", IniFile = "Game.ini" });
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//settings.Add(new Settings { Variable = "ServerName", Value = "My Server", Script = "[/Script/DeadMatter.DMGameSession]", Tooltip = "Server name. Has a soft limit of 255 characters due to Steam server limitations.", IniFile = "Game.ini" });
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settings.Add(newSettings{Variable="MaxPlayers",Value="36",Script="[/Script/Engine.GameSession]",Tooltip="Maximum player count for the server.",IniFile="Game.ini"});
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//settings.Add(new Settings { Variable = "Password", Value = "", Script = "[/Script/DeadMatter.DMGameSession]", Tooltip = "Server password. Has a soft limit of 255 characters due to Steam server limitations.", IniFile = "Game.ini" });
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//settings.Add(new Settings { Variable = "MOTD", Value = "Welcome to the server.", Script = "[/Script/DeadMatter.DMGameSession]", Tooltip = "Server's MOTD, displayed in character creation.", IniFile = "Game.ini" });
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settings.Add(newSettings{Variable="MOTD",Value="Welcome to the server.",Script="[/Script/DeadMatter.DMGameSession]",Tooltip="Server's MOTD, displayed in character creation.",IniFile="Game.ini"});
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//settings.Add(new Settings { Variable = "MaxPlayerClaims", Value = "3", Script = "[/Script/DeadMatter.DMGameSession]", Tooltip = "Maximum claims per group or player.", IniFile = "Game.ini" });
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//settings.Add(new Settings { Variable = "MaxZombieCount", Value = "2048", Script = "[/Script/DeadMatter.DMGameSession]", Tooltip = "The absolute hard-cap for zombie NPCs. If this many zombies are on the server, no more will be allowed to spawn.", IniFile = "Game.ini" });
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//settings.Add(new Settings { Variable = "MaxAnimalCount", Value = "100", Script = "[/Script/DeadMatter.DMGameSession]", Tooltip = "The absolute hard-cap for animal NPCs. If this many animals are on the server, no more will be allowed to spawn.", IniFile = "Game.ini" });
@@ -711,9 +711,9 @@ private void AddConfigRows()
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//settings.Add(new Settings { Variable = "DefenseMultiplier", Value = "1.0", Script = "[/Script/DeadMatter.ZombiePawn]", Tooltip = "How much the zombies soak up hits. Set to zero to make them made of paper.", IniFile = "Game.ini" });
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//settings.Add(new Settings { Variable = "Host", Value = "0.0.0.0", Script = "[Steam]", Tooltip = "Host to advertise to Steam.", IniFile = "Game.ini" });
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//settings.Add(new Settings { Variable = "SteamQueryPort", Value = "27016", Script = "[Steam]", Tooltip = "The port used to query A2S_INFO requests. This is what tells players who's on the server from the server browser.", IniFile = "Game.ini" });
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settings.Add(newSettings{Variable="Port",Value="7777",Script="[Steam]",Tooltip="Change the Steam advertised gameserver port. If this is absent it'll just use the server's port.",IniFile="_Game.ini"});
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settings.Add(newSettings{Variable="QueryPort",Value="7778",Script="[Steam]",Tooltip="The query port for the server.",IniFile="_Game.ini"});
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settings.Add(newSettings{Variable="DatabaseName",Value="DMDB.ini",Script="[/Game/DM_Core/Config/Config_Database.Config_Database_C]",Tooltip="Database name to use.",IniFile="_Game.ini"});
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//settings.Add(new Settings { Variable = "Port", Value = "7777", Script = "[Steam]", Tooltip = "Change the Steam advertised gameserver port. If this is absent it'll just use the server's port.", IniFile = "Game.ini" });
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//settings.Add(new Settings { Variable = "QueryPort", Value = "7778", Script = "[Steam]", Tooltip = "The query port for the server.", IniFile = "Game.ini" });
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//settings.Add(new Settings { Variable = "DatabaseName", Value = "DMDB.ini", Script = "[/Game/DM_Core/Config/Config_Database.Config_Database_C]", Tooltip = "Database name to use.", IniFile = "Game.ini" });
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