Hi,
thanks so much for creating this library, it's helping me so much with my project!
I use it to display a height map that is rendered on a plane. With new THREE.Plane(new THREE.Vector3(0, 1, 0), 0) as a target it looks like this:

I would love for the map to be viewed from an angle which I can achive with target set to new THREE.Plane(new THREE.Vector3(0, 1, 1.5), 0):

This however causes the camera to be moved upwarts as well when I drag it. Basically I would love to use it with target new THREE.Plane(new THREE.Vector3(0, 1, 0), 0) and also configure a rotation for the Z axis of the camera.
Is this possible?
Hi,
thanks so much for creating this library, it's helping me so much with my project!
I use it to display a height map that is rendered on a plane. With

new THREE.Plane(new THREE.Vector3(0, 1, 0), 0)as a target it looks like this:I would love for the map to be viewed from an angle which I can achive with target set to

new THREE.Plane(new THREE.Vector3(0, 1, 1.5), 0):This however causes the camera to be moved upwarts as well when I drag it. Basically I would love to use it with target
new THREE.Plane(new THREE.Vector3(0, 1, 0), 0)and also configure a rotation for the Z axis of the camera.Is this possible?