Open
Description
To reproduce, create an empty OpenFL project with this as Main
:
package;
import openfl.display.Sprite;
class Main extends Sprite
{
public function new()
{
trace("test");
super();
}
}
Then set a breakpoint at the trace
. Taking any action after the breakpoint is hit (continue, step over) results in a crash.
When attaching a native C++ debugger, you can see that it crashes while printing numChildren
.
@nulld Any ideas? I thought that -D HXCPP_CHECK_POINTER
should help, but it doesn't seem to.