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Crash in var printing after breakpoint before super #19

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@Gama11

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@Gama11

To reproduce, create an empty OpenFL project with this as Main:

package;

import openfl.display.Sprite;

class Main extends Sprite
{
	public function new()
	{
		trace("test");
		super();
	}
}

Then set a breakpoint at the trace. Taking any action after the breakpoint is hit (continue, step over) results in a crash.

When attaching a native C++ debugger, you can see that it crashes while printing numChildren.

@nulld Any ideas? I thought that -D HXCPP_CHECK_POINTER should help, but it doesn't seem to.

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