Skip to content

v1.1.12

Latest

Choose a tag to compare

@vsg-dev vsg-dev released this 28 Nov 10:38

What's Changed

  • Refactored mipmap layout handling with introduction of dedicated vsg::MipmapLayout class. by @robertosfield in #1604
  • Do not set RELEASE_RESOURCES flag when resetting command pools by default by @AnyOldName3 in #1571
  • Added copyop support to ShaderStage, ShaderModule and ShaderCompileSettings. by @robertosfield in #1573
  • app: WindowTraits: Support command line arguments to alter first devi… by @blobfish in #1580
  • platform: xcb: window: Adding support for touchpad horizontal scroll by @blobfish in #1576
  • Moved the member variables into pubic scope to make it easier to customization of behaviors by @robertosfield in #1584
  • Consistently return degrees from EllipsoidModel::convertECEFToLatLongAltitude by @AnyOldName3 in #1599
  • Add null checks for scenegraph in Intersector::apply(TextTechnique) by @hearga in #1592
  • Use option/cmakedefine01 for VSG_SUPPORTS_ShaderCompiler/Windowing by @dg0yt in #1593
  • vsg::Object cast() sometimes returns nullptr on macOS Sonoma arm64 Release builds by @hearga in #1575
  • utils: ComputeBounds: Consider vertex offset by @blobfish in #1600
  • Increase extensibility of DescriptorSetLayout by @nolankramer in #1585

New Contributors

Full Changelog: v1.1.11...v1.1.12