Environments (please complete the following information):
- UniVRM version:
VRM-0.131.2_a471 and VRM-0.131.1_6655
- Unity version:
Unity-6000.3.9f1 and newer like 6.4 and 6.5 (I believe it's also present in 6.0 onward), I tested this on multiple versions.
- OS:
Windows 10
Describe the bug
- A clear and concise description of what the bug is:
I thought I knew, but now unsure... probably lack of sleep, errors below.
I don't know if this would be resolved with the UniVRM-0.131.2_a471 instead of VRM-0.131.2_a471 ? I don't really know the difference, I've been using the VRM one.
This bug is not present in Unity 2022.3 versions.
- ConsoleLog
gltf: no vrm0
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
UniGLTF.UniGLTFLogger/DefaultUnityLogger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at ./Packages/com.vrmc.gltf/Runtime/Utils/UniGLTFLogger.cs:26)
UniGLTF.UniGLTFLogger:Warning (string,UnityEngine.Object) (at ./Packages/com.vrmc.gltf/Runtime/Utils/UniGLTFLogger.cs:64)
UniVRM10.VrmScriptedImporterImpl:Import (UnityEditor.AssetImporters.ScriptedImporter,UnityEditor.AssetImporters.AssetImportContext,bool,UniGLTF.ImporterRenderPipelineTypes) (at ./Packages/com.vrmc.vrm/Editor/ScriptedImporter/VrmScriptedImporterImpl.cs:115)
UniVRM10.VrmScriptedImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext) (at ./Packages/com.vrmc.vrm/Editor/ScriptedImporter/VrmScriptedImporter.cs:23)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
and
Identifier uniqueness violation: 'Name:VRM1/VRM1/Root/J_Bip_C_Hips/J_Bip_C_Spine/J_Bip_C_Chest/J_Bip_C_UpperChest/MonoBehaviour-UniVRM10.VRM10SpringBoneCollider, Type:MonoBehaviour'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- Reproduction procedure:
Step 1 Install Unity 6000.3.9f1, or 6000.4.2f1, or 6000.5.4f1, and i think 6000.0.79f1
Step 2 Create new URP 3D project
Step 3 Add VRM-0.131.2_a471
Step 4 Export a VRM 1.0 char from VRoid Studio and drag and drop it into the project.
Environments (please complete the following information):
VRM-0.131.2_a471andVRM-0.131.1_6655Unity-6000.3.9f1and newer like 6.4 and 6.5 (I believe it's also present in 6.0 onward), I tested this on multiple versions.Windows 10Describe the bug
I thought I knew, but now unsure... probably lack of sleep, errors below.
I don't know if this would be resolved with the
UniVRM-0.131.2_a471instead ofVRM-0.131.2_a471? I don't really know the difference, I've been using the VRM one.This bug is not present in Unity 2022.3 versions.
gltf: no vrm0
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
UniGLTF.UniGLTFLogger/DefaultUnityLogger:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) (at ./Packages/com.vrmc.gltf/Runtime/Utils/UniGLTFLogger.cs:26)
UniGLTF.UniGLTFLogger:Warning (string,UnityEngine.Object) (at ./Packages/com.vrmc.gltf/Runtime/Utils/UniGLTFLogger.cs:64)
UniVRM10.VrmScriptedImporterImpl:Import (UnityEditor.AssetImporters.ScriptedImporter,UnityEditor.AssetImporters.AssetImportContext,bool,UniGLTF.ImporterRenderPipelineTypes) (at ./Packages/com.vrmc.vrm/Editor/ScriptedImporter/VrmScriptedImporterImpl.cs:115)
UniVRM10.VrmScriptedImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext) (at ./Packages/com.vrmc.vrm/Editor/ScriptedImporter/VrmScriptedImporter.cs:23)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
and
Identifier uniqueness violation: 'Name:VRM1/VRM1/Root/J_Bip_C_Hips/J_Bip_C_Spine/J_Bip_C_Chest/J_Bip_C_UpperChest/MonoBehaviour-UniVRM10.VRM10SpringBoneCollider, Type:MonoBehaviour'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Step 1 Install Unity 6000.3.9f1, or 6000.4.2f1, or 6000.5.4f1, and i think 6000.0.79f1
Step 2 Create new URP 3D project
Step 3 Add
VRM-0.131.2_a471Step 4 Export a VRM 1.0 char from VRoid Studio and drag and drop it into the project.