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* refactor: ⬆️ Update Bevy to v0.16
* fix: 🐛 Fix crash due to the UI side panel being updated in the wrong schedule
* refactor: ♻️ Re-add `#[must_use]` on `FrameExt` trait method definitions
* fix: 🐛 Fix panic on window close
* fix: 🐛 Fix Peak Alloc panic
* docs: 📝 Add development information to the readme
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Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an extensive database, without the need to create state machines.
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Gameplay logic can be embedded side by side with motion matching by querying animations with the desired attributes.
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## Showcase
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### Configuration
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