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Description
I am rendering a point cloud from LAS file.
During debugging of render.js's ParticleSystemBatcher.prototype.push method, I found that points added to particle system have coordinate values always positive. And Z component for most of the points is in range of 8-10 units.
Rendered scene is as:
Red axis is X, green axis is Y and blue axis is Z.
As can be seen, coordinate values along all three are both positive and negative. And along Z, coordinate values are very small(image 2), while I found it to be in range of 8-10 during debugging.
What causes this variation?
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