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Reduce log severity of Unity-specific debug output
1 parent 9fbb6a4 commit 9d4b639

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2 files changed

+3
-3
lines changed

2 files changed

+3
-3
lines changed

ROS_Comm/_Init.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -79,7 +79,7 @@ private static void _writeline(object o)
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else
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Console.WriteLine(o);
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#else
82-
UnityEngine.Debug.LogWarning(o.ToString());
82+
UnityEngine.Debug.Log(o.ToString());
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#endif //!UNITY
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}
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XmlRpc_Wrapper/XmlRpcUtil.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -323,7 +323,7 @@ public static void SetLogLevel(int level)
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public static void error(string format, params object[] list)
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{
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#if ENABLE_MONO
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UnityEngine.Debug.LogError(String.Format(format, list));
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UnityEngine.Debug.LogWarning(String.Format(format, list));
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#else
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Debug.WriteLine(String.Format(format, list));
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#endif
@@ -338,7 +338,7 @@ public static void log(XMLRPC_LOG_LEVEL level, string format, params object[] li
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{
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if (level <= MINIMUM_LOG_LEVEL)
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#if ENABLE_MONO
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UnityEngine.Debug.LogWarning(String.Format(format, list));
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UnityEngine.Debug.Log(String.Format(format, list));
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#else
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Debug.WriteLine(String.Format(format, list));
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#endif

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