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Bed mesh compensation #91

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@MarkJB

Can we do manual calibration and compensation?

What might that look like?

FluidNC does not have bed level compensations built in so this would have to be applied before hand. Sounds like its mostly trigonometry? Should be possible.

If we defined a simple 9 point grid (for example) and had a config option to run bed levelling. The UI sends the pen to the first point. The user is given a dialog to raise and lower the pen until its at the right height for that position. The user then enters the height and clicks next? That eventually gives us the mesh points and we can calculate the offset height for each point inbetween?

How do we apply that when generating gcode? Remember this only applies to the Z axis.

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