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Module.cs
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48 lines (34 loc) · 1.09 KB
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namespace PactIncreasedLethality
{
public class Module {
private bool static_assets_loaded = false;
private bool dynamic_assets_loaded = false;
public bool TryLoadStaticAssets()
{
if (static_assets_loaded) return false;
LoadStaticAssets();
static_assets_loaded = true;
return true;
}
public bool TryLoadDynamicAssets()
{
if (dynamic_assets_loaded) return false;
LoadDynamicAssets();
dynamic_assets_loaded = true;
return true;
}
public bool TryUnloadDynamicAssets()
{
if (!dynamic_assets_loaded) return false;
dynamic_assets_loaded = false;
UnloadDynamicAssets();
return true;
}
public virtual void LoadStaticAssets() {}
public virtual void LoadDynamicAssets() {}
// ASSETS THAT ARE INSTANTIATED DYNAMICALLY
// I.E. USING Object.Instantiate
// MUST BE DESTROYED!
public virtual void UnloadDynamicAssets() {}
}
}