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| 1 | +--- |
| 2 | +title: "GSoC '25 Week 10 Update by Bishoy Wadea" |
| 3 | +excerpt: "Magic Number Grid" |
| 4 | +category: "DEVELOPER NEWS" |
| 5 | +date: "2025-08-21" |
| 6 | +slug: "gsoc-25-BishoyWadea-week10" |
| 7 | +author: "@/constants/MarkdownFiles/authors/bishoy-wadea.md" |
| 8 | +tags: "gsoc25,sugarlabs,week10,BishoyWadea" |
| 9 | +image: "assets/Images/GSOC.webp" |
| 10 | +--- |
| 11 | + |
| 12 | +# Week 10 Progress Report by Bishoy Wadea |
| 13 | + |
| 14 | +**Project:** [Magic Number Grid](https://github.com/Bishoywadea/Magic-Number-Grid) |
| 15 | +**Mentors:** [Ibiam Chihurumnaya](https://github.com/chimosky) |
| 16 | +**Assisting Mentor:** [Walter Bender](https://github.com/walterbender/) |
| 17 | +**Reporting Period:** 2025-08-18 – 2025-08-21 |
| 18 | + |
| 19 | +--- |
| 20 | + |
| 21 | +## Goals for This Week |
| 22 | + |
| 23 | +- **Develop new Sugar activity: Magic Number Grid** |
| 24 | +- **Implement core Latin Square puzzle mechanics** |
| 25 | +- **Add Sugar-compliant UI elements and features** |
| 26 | + |
| 27 | +--- |
| 28 | + |
| 29 | +## Achievements |
| 30 | + |
| 31 | +### Core Game Implementation |
| 32 | + |
| 33 | +- **Game Logic Foundation** |
| 34 | + Implemented Latin Square puzzle mechanics with grid generation and validation |
| 35 | + [Commit](https://github.com/Bishoywadea/Magic-Number-Grid/commit/87f76cbba392252d3c7002830c1f4889a1e4401b) |
| 36 | + |
| 37 | +- **Visual Identity** |
| 38 | + Created custom activity icon following Sugar design guidelines |
| 39 | + [Commit](https://github.com/Bishoywadea/Magic-Number-Grid/commit/605fcb7c92eab120cb9544b0b667c791f65a559f) |
| 40 | + |
| 41 | +- **UI/UX Enhancements** |
| 42 | + Fixed color scheme to match Sugar's visual standards for better accessibility |
| 43 | + [Commit](https://github.com/Bishoywadea/Magic-Number-Grid/commit/c820cd105f423081aa6b1f9f4ae842210391a80c) |
| 44 | + |
| 45 | + |
| 46 | +*Main game interface showing the grid and number selection buttons* |
| 47 | + |
| 48 | +### Feature Development |
| 49 | + |
| 50 | +- **Duplicate Number Warning** |
| 51 | + Added visual feedback when players attempt to place duplicate numbers in rows/columns |
| 52 | + [Commit](https://github.com/Bishoywadea/Magic-Number-Grid/commit/f9b557013677355284ae8138df730441921573be) |
| 53 | + |
| 54 | +- **Difficulty Levels** |
| 55 | + Implemented multiple difficulty settings to accommodate different skill levels |
| 56 | + [Commit](https://github.com/Bishoywadea/Magic-Number-Grid/commit/f9a8793fbbaa7aa83d9afbb1d9e15dfa95544ec8) |
| 57 | + |
| 58 | +- **Note-Taking System** |
| 59 | + Added ability for players to make temporary notes in cells for strategic planning |
| 60 | + [Commit](https://github.com/Bishoywadea/Magic-Number-Grid/commit/1a7d89e3eec48f19d96a2e33b93846cd9316ad74) |
| 61 | + |
| 62 | + |
| 63 | +*Victory screen showing completed Latin Square puzzle* |
| 64 | + |
| 65 | +--- |
| 66 | + |
| 67 | +## Challenges & Solutions |
| 68 | + |
| 69 | +- **Challenge:** Creating an intuitive note-taking interface that doesn't clutter the main game view while remaining accessible to younger users. |
| 70 | + |
| 71 | +- **Solution:** |
| 72 | + - Implemented a toggle mode system that switches between number placement and note-taking |
| 73 | + - Added clear visual indicators for note mode activation |
| 74 | + - Fixed note button icon for better clarity |
| 75 | + - Used smaller font sizes for notes to distinguish them from actual answers |
| 76 | + |
| 77 | +- **Challenge:** Balancing difficulty levels to ensure appropriate challenge for Sugar's target age group. |
| 78 | + |
| 79 | +- **Solution:** |
| 80 | + - Created multiple grid sizes (4x4, 6x6, 8x8) with varying pre-filled cells |
| 81 | + - Ensured all generated puzzles have unique solutions |
| 82 | + - Added progressive difficulty that starts easier for new players |
| 83 | + |
| 84 | +--- |
| 85 | + |
| 86 | +## Key Learnings |
| 87 | + |
| 88 | +- Gained experience in implementing constraint-satisfaction puzzles with guaranteed unique solutions |
| 89 | +- Learned to design multi-modal interfaces (play mode vs. note mode) that remain intuitive for young users |
| 90 | +- Improved understanding of Sugar's dialog system and how to create consistent pop-up experiences |
| 91 | + |
| 92 | +--- |
| 93 | + |
| 94 | +## Next Week's Roadmap |
| 95 | + |
| 96 | +- Begin development of new Sugar activity: **Rubik's Cube** |
| 97 | + - Research 3D rendering options compatible with Sugar |
| 98 | + - Design intuitive touch/click controls for cube manipulation |
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