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Typos in Guide (#377)
* fix regression due to Easel upgrade * typos
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guide/README.md

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@@ -219,7 +219,7 @@ changes direction, to change the color of a spiral [RUN LIVE](https://turtle.sug
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"Squiral" by Brian Silverman uses the *Heading* and *X* parameter
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blocks. [RUN
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LIVE](https://turtle.sugarlabs.org/index.html?id=1523044463956129&run=True)
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LIVE](https://walterbender.github.io/musicblocks/index.html?id=1523410445476847&run=True)
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<img src='https://rawgithub.com/sugarlabs/turtleblocksjs/master/guide/parameters3.svg' />
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<img src='https://rawgithub.com/sugarlabs/turtleblocksjs/master/guide/conditionals1.svg' />
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Using a conditonal to select a color: Once the heading > 179, the
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Using a conditional to select a color: Once the heading > 179, the
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color changes. [RUN
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LIVE](https://turtle.sugarlabs.org/index.html?id=1523370501577900&run=True)
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<img src='https://rawgithub.com/sugarlabs/turtleblocksjs/master/guide/paint1.svg' />
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In its simplest form, paint is just a matter of moving the turtle to
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whereever the mouse is positioned. [RUN
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wherever the mouse is positioned. [RUN
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LIVE](https://turtle.sugarlabs.org/index.html?id=1523371509276932&run=True)
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<img src='https://rawgithub.com/sugarlabs/turtleblocksjs/master/guide/paint2.svg' />
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<img src='https://rawgithub.com/sugarlabs/turtleblocksjs/master/guide/turtles2.svg' />
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Custom graphics can be applied to the turtles, using the *Shell*block
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Custom graphics can be applied to the turtles, using the *Shell* block
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on the *Media* palette. Thus you can treat turtles as sprites that can
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be moved around the screen. In this example, the sprite changes back
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and forth between two states as it moves across the screen. [RUN
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Example: Fibonacci
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------------------
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Calculating the Fibonacci sequence is often done using a resursive
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Calculating the Fibonacci sequence is often done using a recursive
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method. In the example below, we pass an argument to the *Fib* action,
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which returns a value if the argument is &lt; 2; otherwise it returns
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the sum of the result of calling the *Fib* action with argument - 1 and
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mechanism for computing the names of actions.)
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In the following examples, we use this to accumulate the results of
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toss a pair of dice 100 times (example inspired by Tony Forster).
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toss a pair of dice 1600 times (example inspired by Tony Forster).
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<img src='https://rawgithub.com/sugarlabs/turtleblocksjs/master/guide/boxes4.svg' />
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<img src='https://rawgithub.com/sugarlabs/turtleblocksjs/master/guide/boxes5.svg' />
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Next we add an *Action* to toss the dice 100 times. To simulate tossing
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Next we add an *Action* to toss the dice 1600 times. To simulate tossing
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a pair of dice, we sum two random numbers between 1 and 6. We use the
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result as the name of the box we want to increment. So for example, if
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we throw a 7, we add one to the *Box* named 7. In this way we increment
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A note about Chroma: In the Munsell system, the maximum chroma of
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each hue varies with value. To simplify the model, if the chroma
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specified is greated than the maximum chroma available for a hue/value
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specified is greater than the maximum chroma available for a hue/value
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pair, the maximum chroma available is used.
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The *Set Color* block maps the three dimensions of the Munsell color

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