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.github/FUNDING.yml

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# These are supported funding model platforms
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github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
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patreon: # Replace with a single Patreon username
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open_collective: # Replace with a single Open Collective username
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ko_fi: # Replace with a single Ko-fi username
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tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
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community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
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liberapay: # Replace with a single Liberapay username
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issuehunt: # Replace with a single IssueHunt username
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otechie: # Replace with a single Otechie username
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lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
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custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

.github/ISSUE_TEMPLATE/bug_report.md

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---
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name: Bug report
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about: Create a report to help us improve
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title: ''
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labels: ''
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assignees: ''
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---
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**Describe the bug**
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A clear and concise description of what the bug is.
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**To Reproduce**
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Steps to reproduce the behavior:
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1. Go to '...'
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2. Click on '....'
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3. Scroll down to '....'
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4. See error
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**Expected behavior**
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A clear and concise description of what you expected to happen.
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**Screenshots**
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If applicable, add screenshots to help explain your problem.
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**Desktop (please complete the following information):**
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- OS: [e.g. iOS]
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- Browser [e.g. chrome, safari]
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- Version [e.g. 22]
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**Smartphone (please complete the following information):**
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- Device: [e.g. iPhone6]
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- OS: [e.g. iOS8.1]
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- Browser [e.g. stock browser, safari]
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- Version [e.g. 22]
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**Additional context**
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Add any other context about the problem here.
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---
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name: Feature request
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about: Suggest an idea for this project
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title: ''
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labels: ''
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assignees: ''
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---
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**Is your feature request related to a problem? Please describe.**
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A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
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**Describe the solution you'd like**
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A clear and concise description of what you want to happen.
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**Describe alternatives you've considered**
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A clear and concise description of any alternative solutions or features you've considered.
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**Additional context**
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Add any other context or screenshots about the feature request here.

.github/dependabot.yml

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# To get started with Dependabot version updates, you'll need to specify which
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# package ecosystems to update and where the package manifests are located.
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# Please see the documentation for all configuration options:
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# https://docs.github.com/github/administering-a-repository/configuration-options-for-dependency-updates
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version: 2
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updates:
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- package-ecosystem: "" # See documentation for possible values
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directory: "/" # Location of package manifests
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schedule:
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interval: "weekly"
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.vscode/settings.json

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{
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README.md

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# LangMers: Immersive Language Learning System and Method
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https://patentcenter.uspto.gov/applications/16182762
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![diagram](https://cdn.mathpix.com/snip/images/grhpc4CXDf4Wo-ImmRWTXTNarDHc7GNUSKtYa5ESGqk.original.fullsize.png)
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LangMers is an innovative language learning system designed to immerse learners in a language through engaging, interactive learning methods. It is a revolutionary tool in the realm of language education, contributing to the advancement of more effective, more personalized language learning experiences.
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## Patent Information
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![Diagram](https://cdn.mathpix.com/snip/images/_Youk3bHUn1I2egFyfGkhuKAYcZyL4lM9P5BqJ7HhrU.original.fullsize.png)
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**Patent Identification Number:** 16/182,762 | LAN3228-002B
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## Application Data
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- **Application Type:** Utility
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- **Examiner:** Sadaruz Zaman
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- **Group Art Unit:** 3715
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- **Class/Subclass:** 434/157.000
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- **AIA (First Inventor to File):** Yes
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- **Entity Status:** Regular Undiscounted
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## Correspondence Address
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```
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Standley Law Group LLP
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6300 Riverside Drive
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Dublin, OH
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United States
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```
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## Publication
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- US 2019-0311640 A1 [Download PDF](https://www.link-to-download-pdf.com)
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- **Publication Date:** 10/10/2019
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- **Assignee for Publication:** LangMers
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- **Confirmation Number:** 5689
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## Inventors
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- David Merwin, Columbus, OHIO (US)
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- Carrie Chen, Cincinnati, OHIO (US)
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- Susann Moeller, Columbus, OHIO (US)
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- Xutao Shi, Eagan, MINNESOTA (US)
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![Image 1](https://cdn.mathpix.com/snip/images/yQbKVx14-sd1-AgYSYYf3wSClfeWtkRQY9UHi5bFBec.original.fullsize.png)
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# Immersive Language Learning System
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The Immersive Language Learning System is a language learning method designed to provide an immersive language learning experience for users. The system uses scannable physical visual aids, such as stickers or note cards, which display different words in the language to be learned. These visual aids are attached to real-world objects in the user's environment.
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![Image 8](https://cdn.mathpix.com/snip/images/jwyYoTp0FIOhFCJdo8W8iu20_e262HMSouJxgF-jOzM.original.fullsize.png)
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## Features
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- Scannable Visual Aids: The system includes a set of visual aids that can be scanned using a mobile device equipped with an imaging device, such as a smartphone camera. These visual aids display words in the target language and are attached to corresponding real-world objects.
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- Software Application: The system includes a software application that runs on the mobile device. This application is configured to read the coded information on each visual aid through the device's camera and provide the user with information to facilitate learning of the word displayed on the visual aid.
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- Prompt and Scan Game: The software application includes a game mode called "Prompt and Scan." In this game, the user is provided with an audible pronunciation of a word on a visual aid and prompted to scan the visual aid that displays the spoken word. This game mode helps reinforce word recognition and pronunciation.
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- Geolocation Game: The software application also includes a game mode called "Geolocation." In this game, the user is presented with visual aids attached to different real-world objects in the user's environment. If the user correctly scans a visual aid in response to being presented with a given word, the application records the coordinates of the visual aid and the object it is attached to. Subsequent plays of the game will guide the user to the correct object using geolocation cues.
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- Audio Feedback and Pronunciation Improvement: The software application allows the user to provide audio input in the form of spoken words. The application uses this audio input to evaluate and improve the user's pronunciation of the spoken word.
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- Additional Application Functions: The software application includes various additional functions, such as providing information on word usage in phrases or sentences, presenting visual representations of words, directing the user to websites or webpages for additional information, and offering a choice between immersion mode and game mode.
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![Image 2](https://cdn.mathpix.com/snip/images/MnrytIiFIbJzs-y0s6SmJjAnzQk6DejTcRrsSlW055Y.original.fullsize.png)
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## Technical Specifications
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- Hardware: The system requires a mobile device equipped with an imaging device, such as a smartphone with a camera.
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- Software: The system includes a software application that runs on the mobile device. The application is compatible with popular mobile operating systems.
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- Visual Aids: The system includes a set of scannable physical visual aids, such as stickers or note cards. These visual aids display words in the target language and are attached to real-world objects.
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![Image 3](https://cdn.mathpix.com/snip/images/hP8t-xBko22JXw_NsoHQyCsCY82CkNq9gvumqqSxEjg.original.fullsize.png)
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## Usage Instructions
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1. Attach the scannable visual aids to real-world objects in your environment. Each visual aid displays a word in the target language.
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2. Launch the software application on your mobile device.
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3. Use the camera of your mobile device to scan the visual aids. The application will read the coded information on each visual aid and provide you with information and feedback to facilitate learning of the displayed word.
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4. Explore the different modes and features of the application, such as the Prompt and Scan game and the Geolocation game. These games help reinforce word recognition and pronunciation.
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5. Use the audio feedback and pronunciation improvement features to enhance your language learning experience.
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6. Customize your learning experience by selecting different visual aids, themes, and game modes within the application.
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7. Track your progress and performance through game scores and statistics provided by the application.
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8. Update the application and access additional features, materials, or resources as they become available.
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![Image 4](https://cdn.mathpix.com/snip/images/fU1oG-u4uA9_OKolQOAHrQcG7bMA8sny0ucA8jt7Y-w.original.fullsize.png)
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## Compatibility
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The Immersive Language Learning System is compatible with mobile devices running popular operating systems, such as iOS and Android.
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![Image 5](https://cdn.mathpix.com/snip/images/rmnl6N1RiqgRpUYd_m6X1ZHP26Z1dpbI9wIxWI963m4.original.fullsize.png)
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# How to Use -> the Immersive Language Learning System
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Here is a step-by-step guide on how to use the Immersive Language Learning System for an efficient, enjoyable, and immersive language learning experience.
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![Image 6](https://cdn.mathpix.com/snip/images/Q--9FvrdJ2k4I72X6QKQ56cyLCnw-EZ0XrTwHSws6fo.original.fullsize.png)
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## Step 1: Setting up Visual Aids
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Each set of scannable physical visual aids include stickers or note cards that can be attached to real-world objects in your environment. For instance, a sticker or card labeled with the target language word for "table" could be attached to your dining table.
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## Step 2: Launching the Application
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The software application built into the system can be installed and launched on your mobile device. This application is compatible with popular mobile operating systems.
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## Step 3: Scanning the Visual Aids
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By using the camera of your mobile device, you can scan the visual aids. The application is designed to read the coded information on each visual aid and provide learning cues (such as the word's meaning, its synonyms, usage in phrases or sentences, or links to further informative resources).
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## Step 4: Exploring Application Modes
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The application comes with two main game modes:
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- **Prompt and Scan** provides an audible pronunciation of a word on a visual aid and requires you to scan the visual aid that matches the spoken word. This can greatly help reinforce word recognition and pronunciation.
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- **Geolocation** is a game in which the app stores the coordinates of objects attached with visual aids that you scan correctly; On subsequent plays, it prompts you to find the same objects again using geolocation cues.
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## Step 5: Utilizing Feedback & Pronunciation Features
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The application offers audio feedback and pronunciation improvement features. It allows you to provide audio input by speaking words, which it then uses to evaluate and consequently improve your pronunciation of said words.
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## Step 6: Customizing your Learning Experience
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Within the application, you can choose to use various visual aids, themes, and game modes, depending on your personal preference and needs.
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## Step 7: Tracking Progress
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A built-in feature of the application is the ability to keep track of progress via game scores and statistics.
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## Step 8: Updating and Accessing Additional Resources
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From time to time, updates to the application will be released. These updates may offer additional features, learning materials or resources that can enhance your language learning experience. Be sure to regularly update the application to benefit from these enhancements.
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![Image 7](https://cdn.mathpix.com/snip/images/HPiH9045y31KBLbXkhN49vVxMlyqDQOMmp_sCNseOeU.original.fullsize.png)
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# Contributions -> LangMersSystems
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16/182,762 | LAN3228-002B:
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IMMERSIVE LANGUAGE LEARNING SYSTEM AND METHOD
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PUBLIC VIEW
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Application data
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Application type
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Utility
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Examiner
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SADARUZ ZAMAN
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Group art unit
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3715
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Class/subclass
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434/157.000
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AIA (first inventor to file)
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Yes
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Entity status
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Regular Undiscounted
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Correspondence address
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8698 -STANDLEY LAW
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GROUP LLP
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6300 Riverside Drive
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Dublin, $\mathrm{OH}$
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UNITED STATES
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Earliest publication \#
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US 2019-0311640 A1 $\square$
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Download PDF
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Earliest publication date
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10/10/2019
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Assignee for publication
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Confirmation \#
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5689
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Inventors
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David Merwin
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Columbus, OHIO (US)
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Carrie Chen
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Cincinnati, OHIO (US)
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Susann Moeller
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Columbus, $\mathrm{OHIO}$ (US)
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Xutao Shi
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Eagan, MINNESOTA (US)

docs/11741845.pdf

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docs/Home - Patent Center - USPTO.pdf

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