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Thinking about doing the same for gl-mat4. How close are we matching gl-matrix? Couple issues I've noticed:
- no GL_ARRAY_TYPE, only works on typed arrays
- no 'aliases' like
idt
ormul
Some other questions...
- any tests planned?
- it would be nice if we had some automated way of knowing when this is falling behind gl-matrix in terms of patches, features or bug fixes .. hmm
EDIT:
For the most part, the original gl-matrix files can be split pretty easily and automatically with regexes.. maybe worth considering.
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