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Parity with gl-matrix? #1

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@mattdesl

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@mattdesl

Thinking about doing the same for gl-mat4. How close are we matching gl-matrix? Couple issues I've noticed:

  • no GL_ARRAY_TYPE, only works on typed arrays
  • no 'aliases' like idt or mul

Some other questions...

  • any tests planned?
  • it would be nice if we had some automated way of knowing when this is falling behind gl-matrix in terms of patches, features or bug fixes .. hmm

EDIT:

For the most part, the original gl-matrix files can be split pretty easily and automatically with regexes.. maybe worth considering.

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