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ServerShutdownOnQuit.java
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41 lines (37 loc) · 1.61 KB
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/*
* Copyright (c) 2023 SSS Ryun, otherwise known as SSS_Ryun or simply Ryun
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package me.ryun.plugintools;
import org.bukkit.Bukkit;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerQuitEvent;
import org.jetbrains.annotations.NotNull;
/**
* Implements the {@link Listener} interface to shutdown the server when the last player quits
* @author <a href="https://github.com/sss-ryun">SSS Ryun</a>
*/
public class ServerShutdownOnQuit implements Listener {
/**
* Shutdown the server when there are no online players after the last player quits.
* @param event {@link PlayerQuitEvent} from the {@link EventHandler}
*/
@EventHandler(priority = EventPriority.LOWEST)
public void onPlayerQuitEvent(@NotNull PlayerQuitEvent event){
//The online player count is updated only after this event, so we check for <1 instead
if(Bukkit.getServer().getOnlinePlayers().size() <= 1)
Bukkit.getServer().shutdown();
}
}