Skip to content

Request: Allow all movement modifier types to be individually enabled/disabled #4

@micglin

Description

@micglin

I saw this checking out your other mods, and came across this. With default config, I love the changes to movement on water (sharking). While holding jump (the sharking action?), I can get over 32 meters per second, and if I go far enough I get ahead of chunk generation. This is awesome. Might be faster than expected due to having boots with Haste III and a Botania Soujourner's Sash equipped. Unfortunately, the mod seems to override normal running acceleration/speed boosts.

I can't seem to go faster than 5.6M/s on land, the default running speed. This is even when equipped with the Haste III boots, Soujourner's Sash, and Blood Magic Bound Leggings with a Sigil of Haste installed. If I restart without Squake installed, I can run at 14.08m/s with full hunger, 12.80m/s when below 3 hocks of hunger. This is with all 3 speed boosts enabled.

It may be an unfamiliarity with the other movement boosts, and how to best use them. I would like to be able to use just the sharking feature, but disabled the other movement modifiers in the config. Are there number modifiers that will allow that? If not, I would like prefer to see options for the rest of them, not just sharking, e.g:

# if enabled, holding [action needed] allows you to [description of bunnyhop]
B:bunnyHopEnabled=true

# if enabled, holding jump while swimming at the surface of water allows you to glide
B:sharkingEnabled=true  <---already exists

# if enabled, holding sneak while jumping will convert your horizontal speed into vertical speed
B:trimpEnabled=false  <---already exists

Plus any other modifier that would be interacting with other speed boosts.

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions