Squake does not presently use gravity factors defined in Spacebuilder2020's Gravity Zones mod mod. The game launches and plays fine with both mods enabled, but the player will be unaffected by any zone's custom gravity when Squake's movement is enabled, and will just fall at normal speeds. I think it could be really interesting and cool if these mods would play nice together, as the momentum-heavy movement of Squake would change dramatically in different zones. It could be a lot of fun, for example, to have an area where gravity is too high to jump a full block, forcing players to take advantage of trimping to climb, or an area where gravity is low enough that jumping becomes a serious commitment.
The mod doesn't look to be open-source, but the developer seems to be active. I am very hopeful that if you're interested in adding compatibility, they would be willing to work with you on this. I think this could be a really exciting mod combination, if you're still developing for this mod.
Squake does not presently use gravity factors defined in Spacebuilder2020's Gravity Zones mod mod. The game launches and plays fine with both mods enabled, but the player will be unaffected by any zone's custom gravity when Squake's movement is enabled, and will just fall at normal speeds. I think it could be really interesting and cool if these mods would play nice together, as the momentum-heavy movement of Squake would change dramatically in different zones. It could be a lot of fun, for example, to have an area where gravity is too high to jump a full block, forcing players to take advantage of trimping to climb, or an area where gravity is low enough that jumping becomes a serious commitment.
The mod doesn't look to be open-source, but the developer seems to be active. I am very hopeful that if you're interested in adding compatibility, they would be willing to work with you on this. I think this could be a really exciting mod combination, if you're still developing for this mod.