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I've been running both the C++ and this version of Murmur3 side by side and i've noticed that in cases where a null byte occurs in the middle of the input data, the C++ version will output a different hash.
Now I guess this is a bug in the C++ implementation, as Go will iterate over the correct array length, and not just stop at a null byte. But, given that the C++ version is the "official" one, should this version implement the bug as a feature?
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