diff --git a/README.md b/README.md index 8a8c97b..a252d40 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,6 @@ A reimplementation of Super Mario World. Our discord server is: https://discord.gg/AJJbJAzNNJ ## About - This is a reverse engineered clone of Super Mario World. It reimplements all parts of the original game and a bunch of mods added by Lunar Magic. The game is playable from start to end. @@ -13,21 +12,20 @@ You need a copy of the ROM to extract game resources (levels, images). Then once It uses the PPU and DSP implementation from [LakeSnes](https://github.com/elzo-d/LakeSnes), but with lots of speed optimizations. -## Building +When running, it runs an emulated version in the background and compares the ram state every frame. If it detects a mismatch, it saves a snapshot in saves/ and displays a counter on screen counting down from 300. Please submit these bug snapshots on discord so that they can be fixed. -You must self-build for now. Easy method on 64-bit Windows (no terminal or big downloads):
-(1) Download [Python](https://www.python.org/ftp/python/3.11.4/python-3.11.4-amd64.exe) if you don't have it and install with "Add to PATH" checked
-(2) Click the green button "Code > Download ZIP" on the github page and extract the ZIP
-(3) Place your USA rom named smw.sfc in that folder
-(4) Download [TCC](https://github.com/FitzRoyX/tinycc/releases/download/tcc_20230519/tcc_20230519.zip) and [SDL2](https://github.com/libsdl-org/SDL/releases/download/release-2.28.1/SDL2-devel-2.28.1-VC.zip) and extract each ZIP into the "third-party" subfolder
-(5) Double click "extract_assets.bat" in the main dir. This will create smw_assets.dat.
-(6) Double-click "run_with_tcc.bat" in the main dir. This will create smw.exe and run it.
-(7) Configure with smw.ini in a text editor like notepad++
+## Building +You must self-build for now. Steps for 64-bit Windows:
+(0) Download [Python](https://www.python.org/ftp/python/3.11.4/python-3.11.4-amd64.exe) and install with "Add to PATH" checked
+(1) Click the green button "Code > Download ZIP" on the github page and extract the ZIP
+(2) Place your USA rom named smw.sfc in that folder
+(3) Download [TCC](https://github.com/FitzRoyX/tinycc/releases/download/tcc_20230519/tcc_20230519.zip) and [SDL2](https://github.com/libsdl-org/SDL/releases/download/release-2.28.2/SDL2-devel-2.28.2-VC.zip) and extract each ZIP into the "third-party" subfolder
+(4) Double click "extract_assets.bat" in the main dir. This will create smw_assets.dat.
+(5) Double-click "run_with_tcc.bat" in the main dir. This will create smw.exe and run it.
+(6) Configure with smw.ini in a text editor like notepad++
For other platforms and compilers, see: https://github.com/snesrev/smw/blob/main/BUILDING.md -When running, it runs an emulated version in the background and compares the ram state every frame. If it detects a mismatch, it saves a snapshot in saves/ and displays a counter on screen counting down from 300. Please submit these bug snapshots on discord so that they can be fixed. - ## Usage and controls The game supports snapshots. The joypad input history is also saved in the snapshot. It's thus possible to replay a playthrough in turbo mode to verify that the game behaves correctly. diff --git a/run_with_tcc.bat b/run_with_tcc.bat index fb21296..f47d33a 100644 --- a/run_with_tcc.bat +++ b/run_with_tcc.bat @@ -1,6 +1,6 @@ @echo off -set SDL2=third_party\SDL2-2.28.1 +set SDL2=third_party\SDL2-2.28.2 IF NOT EXIST "third_party\tcc\tcc.exe" ( ECHO: @@ -17,7 +17,7 @@ IF NOT EXIST "third_party\tcc\tcc.exe" ( IF NOT EXIST "%SDL2%\lib\x64\SDL2.dll" ( ECHO: ECHO ERROR: SDL is not unzipped properly into %SDL2% - ECHO Download it from https://github.com/libsdl-org/SDL/releases/download/release-2.28.1/SDL2-devel-2.28.1-VC.zip + ECHO Download it from https://github.com/libsdl-org/SDL/releases/download/release-2.28.2/SDL2-devel-2.28.2-VC.zip ECHO: PAUSE EXIT /B 1