Here's a C# example for context:
class Main : MonoBehaviour
{
public static OtherClass ClassReference;
}
class OtherClass
{
public float SomeFloat;
}
What I want to do in C++:
Main.ClassReference.SomeFloat (get and set)
OtherClass isn't a MonoBehaviour so I can't access the reference as a component. What am I supposed to do to access non-components?