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1 |
| -# gimp-ijim |
| 1 | +# Indiana Jones and The Infernal machine plugin for GIMP |
| 2 | +The plugin lets you import and export game's material files (*.mat) in GIMP. |
| 3 | +<img src="https://github.com/smlu/gimp-ijim/blob/master/demo/imt.png" width="70%"/> |
| 4 | + |
| 5 | +## Requirements |
| 6 | +[GIMP](https://www.gimp.org/), recommended GIMP version >= 2.10. |
| 7 | +In order for plugin to work correctly the GIMP's python module `gimpfu.py` has to be patched. |
| 8 | +The patch can be found [here](https://gitlab.gnome.org/GNOME/gimp/merge_requests/99//diffs). |
| 9 | + |
| 10 | +## Installation |
| 11 | +*Note: The installation guide is for GIMP version 2.10 or later.* |
| 12 | + |
| 13 | + 1. Download `gimp-file-mat.zip` from the [Releases](https://github.com/smlu/gimp-ijim/releases) page or download/clone this repository. |
| 14 | + 2. Extract/copy the `file-mat` folder to GIMP's `plug-ins` folder: |
| 15 | + **Windows**: `C:\Users\<USERNAME>\AppData\Roaming\GIMP\2.10\plug-ins` |
| 16 | + *Make also sure you have GIMP installed with support for Python scripting.* |
| 17 | + |
| 18 | + **Linux**: `/home/<USERNAME>/.config/GIMP/2.10/plug-ins` |
| 19 | + **macOS**: `/Users/<USERNAME>/Library/Application Support/GIMP/2.10/plug-ins` |
| 20 | + |
| 21 | + *Note: If you can’t locate the `plug-ins` folder, open GIMP and go to Edit > Preferences > Folders > Plug-Ins and use one of the listed folders.* |
| 22 | + |
| 23 | + |
| 24 | +## Usage |
| 25 | +### Importing .mat file |
| 26 | +To import `.mat` file into GIMP, go to *File > Open* then navigate to the folder containing `*.mat` file, select it and click *Open*. |
| 27 | +*Note: For each texture in `.mat` file a new image window is opened in GIMP.* |
| 28 | + |
| 29 | +<img src="https://github.com/smlu/gimp-ijim/blob/master/demo/imd.png" width="70%"/> |
| 30 | + |
| 31 | +### Exporting .mat file |
| 32 | +To export image as `.mat` file from GIMP, go to *File > Export As* then navigate to the folder where you want to export file, enter the file name with `*.mat` extension and click *Export*. |
| 33 | + |
| 34 | +A new dialog window will open where you have to select images to export as textures of `.mat` file and set additional export options. |
| 35 | + |
| 36 | +<img src="https://github.com/smlu/gimp-ijim/blob/master/demo/mated.png" width="40%"/> |
| 37 | + |
| 38 | +*Note: If you are planning to use exported material in the game make sure to limit the length of file name to max 64 characters, including the `.mat` extension. See [File naming convention](https://github.com/smlu/blender-ijim#file-naming-convention) for more details.* |
| 39 | + |
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