Some implementation logic (such as Seele's talent) needs to know who the current action is owned by. Depending on where the checks occur, this information may not be readily available. Need to store this information in simulation and provide a helper in the engine interface to simplify implementations
Some implementation logic (such as Seele's talent) needs to know who the current action is owned by. Depending on where the checks occur, this information may not be readily available. Need to store this information in
simulationand provide a helper in theengineinterface to simplify implementations