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This repository was archived by the owner on Mar 30, 2019. It is now read-only.
This repository was archived by the owner on Mar 30, 2019. It is now read-only.

New Managed DirectX bindings #1138

@amerkoleci

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@amerkoleci

Hi @xoofx ,

Due to inactivity of SharpDX I've decided to start new DirectX bindings but with some standard stuff.

  • I target net standard 2.0 and use mathematics from System.Numerics (Vector2, Vector3, etc).
  • Use Unsafe instead of Interop patching.
  • API strict to native C++ API so porting will be easy.
  • Won't bind Direct3D9 probably nor Direct3D10.
  • Not sure about XAudio or Multimedia framework.
  • No DirectInput, DirectSound, DirectManipulation, DirectComposition or RawInput.
  • Will support recent Windows 10 SDK and I plan to add raytracing support as well.
  • I took some approach from SharpDX for some bindings part.

The repo is here: https://github.com/amerkoleci/SharpWindows
And here you can see some example of API usage: https://github.com/amerkoleci/SharpWindows/tree/master/src/samples/Vortice.SampleFramework

If you want you can update README with links to thoose bindings.

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