This bug is probably the same as in SpeedFix: saving and loading the game state does not store the player time and level completion. If you finish a level from a saved state, that level will not appear as completed, you'll have to do it all over again without saving. This makes the save/load feature useless. Supaplex would be much more playable if you could save after the more luck-based or frustrating stages. Would it be possible to make saving/loading also store player progress so you can finish loaded maps? Commercial ports like supaplex[dot]me and spin-offs like Elmer Production's Igor allow saving.
This bug is probably the same as in SpeedFix: saving and loading the game state does not store the player time and level completion. If you finish a level from a saved state, that level will not appear as completed, you'll have to do it all over again without saving. This makes the save/load feature useless. Supaplex would be much more playable if you could save after the more luck-based or frustrating stages. Would it be possible to make saving/loading also store player progress so you can finish loaded maps? Commercial ports like supaplex[dot]me and spin-offs like Elmer Production's Igor allow saving.