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Build Fails #1

@NatsuyaKirishima

Description

@NatsuyaKirishima

Just popping the plugin into the plugins folder doesn't work. Says it is missing modules for the Network Editor, rebuild from source, however trying that throws the following errors:

------ Building 8 action(s) started ------ [1/8] Compile [x64] RoadNetworkTool.cpp [2/8] Compile [x64] Quadtree.cpp D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\Quadtree.cpp(248): error C3861: 'DrawDebugBox': identifier not found [3/8] Compile [x64] RoadPathfindingComponent.cpp D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(325): error C3861: 'DrawDebugLine': identifier not found D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(328): error C3861: 'DrawDebugBox': identifier not found D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(331): error C2065: 'GEngine': undeclared identifier D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(334): error C2065: 'GEngine': undeclared identifier [4/8] Compile [x64] RoadHelper.cpp [5/8] Compile [x64] RoadMeshGenerator.cpp D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): error C2027: use of undefined type 'UMaterialInterface' D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\Engine\Classes\Engine\EngineTypes.h(258): note: see declaration of 'UMaterialInterface' D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): note: the template instantiation context (the oldest one first) is D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadMeshGenerator.cpp(618): note: see reference to function template instantiation 'T *LoadObject<UMaterialInterface>(UObject *,const TCHAR *,const TCHAR *,uint32,UPackageMap *,const FLinkerInstancingContext *)' being compiled with [ T=UMaterialInterface ] D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): error C2672: 'StaticClass': no matching overloaded function found D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(13): note: could be 'UClass *StaticClass(void)' D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): note: 'UClass *StaticClass(void)': could not deduce template argument for 'ClassType'

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