Just popping the plugin into the plugins folder doesn't work. Says it is missing modules for the Network Editor, rebuild from source, however trying that throws the following errors:
------ Building 8 action(s) started ------ [1/8] Compile [x64] RoadNetworkTool.cpp [2/8] Compile [x64] Quadtree.cpp D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\Quadtree.cpp(248): error C3861: 'DrawDebugBox': identifier not found [3/8] Compile [x64] RoadPathfindingComponent.cpp D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(325): error C3861: 'DrawDebugLine': identifier not found D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(328): error C3861: 'DrawDebugBox': identifier not found D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(331): error C2065: 'GEngine': undeclared identifier D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(334): error C2065: 'GEngine': undeclared identifier [4/8] Compile [x64] RoadHelper.cpp [5/8] Compile [x64] RoadMeshGenerator.cpp D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): error C2027: use of undefined type 'UMaterialInterface' D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\Engine\Classes\Engine\EngineTypes.h(258): note: see declaration of 'UMaterialInterface' D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): note: the template instantiation context (the oldest one first) is D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadMeshGenerator.cpp(618): note: see reference to function template instantiation 'T *LoadObject<UMaterialInterface>(UObject *,const TCHAR *,const TCHAR *,uint32,UPackageMap *,const FLinkerInstancingContext *)' being compiled with [ T=UMaterialInterface ] D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): error C2672: 'StaticClass': no matching overloaded function found D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(13): note: could be 'UClass *StaticClass(void)' D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): note: 'UClass *StaticClass(void)': could not deduce template argument for 'ClassType'
Just popping the plugin into the plugins folder doesn't work. Says it is missing modules for the Network Editor, rebuild from source, however trying that throws the following errors:
------ Building 8 action(s) started ------ [1/8] Compile [x64] RoadNetworkTool.cpp [2/8] Compile [x64] Quadtree.cpp D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\Quadtree.cpp(248): error C3861: 'DrawDebugBox': identifier not found [3/8] Compile [x64] RoadPathfindingComponent.cpp D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(325): error C3861: 'DrawDebugLine': identifier not found D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(328): error C3861: 'DrawDebugBox': identifier not found D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(331): error C2065: 'GEngine': undeclared identifier D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadPathfindingComponent.cpp(334): error C2065: 'GEngine': undeclared identifier [4/8] Compile [x64] RoadHelper.cpp [5/8] Compile [x64] RoadMeshGenerator.cpp D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): error C2027: use of undefined type 'UMaterialInterface' D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\Engine\Classes\Engine\EngineTypes.h(258): note: see declaration of 'UMaterialInterface' D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): note: the template instantiation context (the oldest one first) is D:\Epic\Rebuilt Plugins\Road Network\HostProject\Plugins\RoadNetworkTool\Source\RoadNetworkTool\Private\RoadMeshGenerator.cpp(618): note: see reference to function template instantiation 'T *LoadObject<UMaterialInterface>(UObject *,const TCHAR *,const TCHAR *,uint32,UPackageMap *,const FLinkerInstancingContext *)' being compiled with [ T=UMaterialInterface ] D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): error C2672: 'StaticClass': no matching overloaded function found D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\ReflectedTypeAccessors.h(13): note: could be 'UClass *StaticClass(void)' D:\Epic\Unreal Engine\UE_5.5\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectGlobals.h(1992): note: 'UClass *StaticClass(void)': could not deduce template argument for 'ClassType'