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| 1 | +import { boardSize, directions, checkWin, checkDoubleThree, checkOverline, checkDoubleFours } from "./move"; |
| 2 | + |
| 3 | +const DEFAULT_ATTACK_WEIGHT = 1; |
| 4 | +const DEFAULT_DEFENSE_WEIGHT = 0.9; |
| 5 | +const CENTER_WEIGHT = 10; |
| 6 | + |
| 7 | +export const aiRankPresets = { |
| 8 | + novice: { |
| 9 | + attackWeight: 0.65, |
| 10 | + defenseWeight: 0.45, |
| 11 | + randomness: 1, |
| 12 | + counterWeight: 0, |
| 13 | + }, |
| 14 | + expert: { |
| 15 | + attackWeight: 1.1, |
| 16 | + defenseWeight: 1, |
| 17 | + randomness: 0.25, |
| 18 | + counterWeight: 0.35, |
| 19 | + }, |
| 20 | + master: { |
| 21 | + attackWeight: 1.4, |
| 22 | + defenseWeight: 1.25, |
| 23 | + randomness: 0, |
| 24 | + counterWeight: 0.75, |
| 25 | + }, |
| 26 | +}; |
| 27 | + |
| 28 | +const SCORE_PATTERNS = { |
| 29 | + five: 100000, |
| 30 | + openFour: 12000, |
| 31 | + closedFour: 6000, |
| 32 | + openThree: 2500, |
| 33 | + closedThree: 300, |
| 34 | + openTwo: 80, |
| 35 | + closedTwo: 20, |
| 36 | +}; |
| 37 | + |
| 38 | +const neighborOffsets = []; |
| 39 | +for (let dx = -2; dx <= 2; dx += 1) { |
| 40 | + for (let dy = -2; dy <= 2; dy += 1) { |
| 41 | + if (dx === 0 && dy === 0) continue; |
| 42 | + neighborOffsets.push([dx, dy]); |
| 43 | + } |
| 44 | +} |
| 45 | + |
| 46 | +function inBounds(row, col) { |
| 47 | + return row >= 0 && row < boardSize && col >= 0 && col < boardSize; |
| 48 | +} |
| 49 | + |
| 50 | +function hasNeighbor(board, row, col) { |
| 51 | + for (const [dx, dy] of neighborOffsets) { |
| 52 | + const nr = row + dx; |
| 53 | + const nc = col + dy; |
| 54 | + if (inBounds(nr, nc) && board[nr][nc] !== "") { |
| 55 | + return true; |
| 56 | + } |
| 57 | + } |
| 58 | + return false; |
| 59 | +} |
| 60 | + |
| 61 | +function patternScore(count, emptySlots, openEnds) { |
| 62 | + if (count >= 5) return SCORE_PATTERNS.five; |
| 63 | + |
| 64 | + if (count === 4) { |
| 65 | + if (openEnds === 2 && emptySlots === 1) return SCORE_PATTERNS.openFour; |
| 66 | + if (openEnds === 1 && emptySlots === 1) return SCORE_PATTERNS.closedFour; |
| 67 | + } |
| 68 | + |
| 69 | + if (count === 3) { |
| 70 | + if (openEnds === 2 && emptySlots === 2) return SCORE_PATTERNS.openThree; |
| 71 | + if (openEnds >= 1 && emptySlots === 2) return SCORE_PATTERNS.closedThree; |
| 72 | + } |
| 73 | + |
| 74 | + if (count === 2) { |
| 75 | + if (openEnds === 2 && emptySlots === 3) return SCORE_PATTERNS.openTwo; |
| 76 | + if (openEnds >= 1 && emptySlots === 3) return SCORE_PATTERNS.closedTwo; |
| 77 | + } |
| 78 | + |
| 79 | + return 2; |
| 80 | +} |
| 81 | + |
| 82 | +function evaluateDirection(board, row, col, dx, dy, player) { |
| 83 | + let best = 0; |
| 84 | + |
| 85 | + for (let offset = -4; offset <= 0; offset += 1) { |
| 86 | + let count = 0; |
| 87 | + let emptySlots = 0; |
| 88 | + let valid = true; |
| 89 | + |
| 90 | + for (let i = 0; i < 5; i += 1) { |
| 91 | + const r = row + (offset + i) * dx; |
| 92 | + const c = col + (offset + i) * dy; |
| 93 | + |
| 94 | + if (!inBounds(r, c)) { |
| 95 | + valid = false; |
| 96 | + break; |
| 97 | + } |
| 98 | + |
| 99 | + const value = board[r][c]; |
| 100 | + |
| 101 | + if (value === player) { |
| 102 | + count += 1; |
| 103 | + } else if (value === "") { |
| 104 | + emptySlots += 1; |
| 105 | + } else { |
| 106 | + valid = false; |
| 107 | + break; |
| 108 | + } |
| 109 | + } |
| 110 | + |
| 111 | + if (!valid || count === 0) continue; |
| 112 | + |
| 113 | + const beforeR = row + (offset - 1) * dx; |
| 114 | + const beforeC = col + (offset - 1) * dy; |
| 115 | + const afterR = row + (offset + 5) * dx; |
| 116 | + const afterC = col + (offset + 5) * dy; |
| 117 | + |
| 118 | + let openEnds = 0; |
| 119 | + if (inBounds(beforeR, beforeC) && board[beforeR][beforeC] === "") openEnds += 1; |
| 120 | + if (inBounds(afterR, afterC) && board[afterR][afterC] === "") openEnds += 1; |
| 121 | + |
| 122 | + const score = patternScore(count, emptySlots, openEnds); |
| 123 | + if (score > best) best = score; |
| 124 | + } |
| 125 | + |
| 126 | + return best; |
| 127 | +} |
| 128 | + |
| 129 | +function evaluateBoardContribution(board, row, col, player) { |
| 130 | + let total = 0; |
| 131 | + for (const [dx, dy] of directions) { |
| 132 | + total += evaluateDirection(board, row, col, dx, dy, player); |
| 133 | + } |
| 134 | + return total; |
| 135 | +} |
| 136 | + |
| 137 | +function applyForbiddenRules(board, row, col, player, forbiddenRules) { |
| 138 | + if (!forbiddenRules || forbiddenRules.length === 0 || forbiddenRules.includes("noRestriction")) { |
| 139 | + return false; |
| 140 | + } |
| 141 | + |
| 142 | + const targetRow = board[row]; |
| 143 | + |
| 144 | + try { |
| 145 | + targetRow[col] = player; |
| 146 | + |
| 147 | + if (forbiddenRules.includes("threeThree")) { |
| 148 | + const { isForbidden } = checkDoubleThree(board, row, col, player); |
| 149 | + if (isForbidden) { |
| 150 | + return true; |
| 151 | + } |
| 152 | + } |
| 153 | + |
| 154 | + if (forbiddenRules.includes("longConnection")) { |
| 155 | + const overlines = checkOverline(board, row, col, player); |
| 156 | + if (overlines.length > 0) { |
| 157 | + return true; |
| 158 | + } |
| 159 | + } |
| 160 | + |
| 161 | + if (forbiddenRules.includes("fourFour")) { |
| 162 | + const { isDoubleFour } = checkDoubleFours(board, row, col, player); |
| 163 | + if (isDoubleFour) { |
| 164 | + return true; |
| 165 | + } |
| 166 | + } |
| 167 | + |
| 168 | + return false; |
| 169 | + } finally { |
| 170 | + targetRow[col] = ""; |
| 171 | + } |
| 172 | +} |
| 173 | + |
| 174 | +function isBoardEmpty(board) { |
| 175 | + for (let row = 0; row < boardSize; row += 1) { |
| 176 | + for (let col = 0; col < boardSize; col += 1) { |
| 177 | + if (board[row][col] !== "") return false; |
| 178 | + } |
| 179 | + } |
| 180 | + return true; |
| 181 | +} |
| 182 | + |
| 183 | +function evaluateBestOpponentResponse(board, opponent, aiColor, forbiddenRules, enforceForbidden, center) { |
| 184 | + let bestScore = -Infinity; |
| 185 | + |
| 186 | + for (let row = 0; row < boardSize; row += 1) { |
| 187 | + for (let col = 0; col < boardSize; col += 1) { |
| 188 | + if (board[row][col] !== "") continue; |
| 189 | + if (!hasNeighbor(board, row, col)) continue; |
| 190 | + if (enforceForbidden(opponent) && applyForbiddenRules(board, row, col, opponent, forbiddenRules)) { |
| 191 | + continue; |
| 192 | + } |
| 193 | + |
| 194 | + board[row][col] = opponent; |
| 195 | + |
| 196 | + if (checkWin(board, row, col, opponent)) { |
| 197 | + board[row][col] = ""; |
| 198 | + return SCORE_PATTERNS.five; |
| 199 | + } |
| 200 | + |
| 201 | + const attackScore = evaluateBoardContribution(board, row, col, opponent); |
| 202 | + const defenseScore = evaluateBoardContribution(board, row, col, aiColor); |
| 203 | + const centerBias = CENTER_WEIGHT - (Math.abs(center - row) + Math.abs(center - col)); |
| 204 | + const moveScore = attackScore * 1.1 + defenseScore * 0.9 + centerBias; |
| 205 | + |
| 206 | + if (moveScore > bestScore) { |
| 207 | + bestScore = moveScore; |
| 208 | + } |
| 209 | + |
| 210 | + board[row][col] = ""; |
| 211 | + } |
| 212 | + } |
| 213 | + |
| 214 | + return bestScore === -Infinity ? 0 : bestScore; |
| 215 | +} |
| 216 | + |
| 217 | +export function getAIMove(board, aiColor, options = {}) { |
| 218 | + const { |
| 219 | + forbiddenRules = [], |
| 220 | + enforceForbiddenFor = "black", |
| 221 | + rank = "expert", |
| 222 | + } = options; |
| 223 | + |
| 224 | + const preset = aiRankPresets[rank] || aiRankPresets.expert; |
| 225 | + const attackWeight = options.attackWeight ?? preset.attackWeight ?? DEFAULT_ATTACK_WEIGHT; |
| 226 | + const defenseWeight = options.defenseWeight ?? preset.defenseWeight ?? DEFAULT_DEFENSE_WEIGHT; |
| 227 | + const randomness = options.randomness ?? preset.randomness ?? 0; |
| 228 | + const counterWeight = options.counterWeight ?? preset.counterWeight ?? 0; |
| 229 | + |
| 230 | + if (!Array.isArray(board) || board.length !== boardSize) { |
| 231 | + throw new Error("Unexpected board state passed to AI"); |
| 232 | + } |
| 233 | + |
| 234 | + const opponent = aiColor === "black" ? "white" : "black"; |
| 235 | + |
| 236 | + if (isBoardEmpty(board)) { |
| 237 | + const center = Math.floor(boardSize / 2); |
| 238 | + return { row: center, col: center }; |
| 239 | + } |
| 240 | + |
| 241 | + const candidateMoves = []; |
| 242 | + |
| 243 | + for (let row = 0; row < boardSize; row += 1) { |
| 244 | + for (let col = 0; col < boardSize; col += 1) { |
| 245 | + if (board[row][col] !== "") continue; |
| 246 | + if (!hasNeighbor(board, row, col)) continue; |
| 247 | + candidateMoves.push({ row, col }); |
| 248 | + } |
| 249 | + } |
| 250 | + |
| 251 | + if (candidateMoves.length === 0) { |
| 252 | + const center = Math.floor(boardSize / 2); |
| 253 | + return { row: center, col: center }; |
| 254 | + } |
| 255 | + |
| 256 | + const enforceForbidden = (color) => color === enforceForbiddenFor; |
| 257 | + |
| 258 | + for (const { row, col } of candidateMoves) { |
| 259 | + if (enforceForbidden(aiColor) && applyForbiddenRules(board, row, col, aiColor, forbiddenRules)) { |
| 260 | + continue; |
| 261 | + } |
| 262 | + |
| 263 | + board[row][col] = aiColor; |
| 264 | + const winning = checkWin(board, row, col, aiColor); |
| 265 | + board[row][col] = ""; |
| 266 | + |
| 267 | + if (winning) { |
| 268 | + return { row, col }; |
| 269 | + } |
| 270 | + } |
| 271 | + |
| 272 | + for (const { row, col } of candidateMoves) { |
| 273 | + board[row][col] = opponent; |
| 274 | + const wouldWin = checkWin(board, row, col, opponent); |
| 275 | + board[row][col] = ""; |
| 276 | + |
| 277 | + if (wouldWin && (!enforceForbidden(aiColor) || !applyForbiddenRules(board, row, col, aiColor, forbiddenRules))) { |
| 278 | + return { row, col }; |
| 279 | + } |
| 280 | + } |
| 281 | + |
| 282 | + const center = Math.floor(boardSize / 2); |
| 283 | + const evaluatedMoves = []; |
| 284 | + |
| 285 | + for (const { row, col } of candidateMoves) { |
| 286 | + if (enforceForbidden(aiColor) && applyForbiddenRules(board, row, col, aiColor, forbiddenRules)) { |
| 287 | + continue; |
| 288 | + } |
| 289 | + |
| 290 | + board[row][col] = aiColor; |
| 291 | + const attackScore = evaluateBoardContribution(board, row, col, aiColor); |
| 292 | + const defenseScore = evaluateBoardContribution(board, row, col, opponent); |
| 293 | + const centerBias = CENTER_WEIGHT - (Math.abs(center - row) + Math.abs(center - col)); |
| 294 | + |
| 295 | + let totalScore = attackScore * attackWeight + defenseScore * defenseWeight + centerBias; |
| 296 | + |
| 297 | + if (counterWeight > 0) { |
| 298 | + const counterScore = evaluateBestOpponentResponse( |
| 299 | + board, |
| 300 | + opponent, |
| 301 | + aiColor, |
| 302 | + forbiddenRules, |
| 303 | + enforceForbidden, |
| 304 | + center, |
| 305 | + ); |
| 306 | + totalScore -= counterScore * counterWeight; |
| 307 | + } |
| 308 | + |
| 309 | + evaluatedMoves.push({ row, col, score: totalScore }); |
| 310 | + board[row][col] = ""; |
| 311 | + } |
| 312 | + |
| 313 | + if (evaluatedMoves.length === 0) { |
| 314 | + const fallback = candidateMoves[0]; |
| 315 | + return { row: fallback.row, col: fallback.col }; |
| 316 | + } |
| 317 | + |
| 318 | + evaluatedMoves.sort((a, b) => b.score - a.score); |
| 319 | + |
| 320 | + const selectionWindow = Math.max( |
| 321 | + 1, |
| 322 | + Math.min(evaluatedMoves.length, Math.round(1 + Math.max(0, Math.min(1, randomness)) * 5)), |
| 323 | + ); |
| 324 | + const choiceIndex = Math.floor(Math.random() * selectionWindow); |
| 325 | + const choice = evaluatedMoves[choiceIndex]; |
| 326 | + |
| 327 | + return { row: choice.row, col: choice.col }; |
| 328 | +} |
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