Open
Description
Texture streaming can be pretty brutal in terms of performance. Here are some examples:
- Microstutters can occur when VRAM is low but overall frame rate can be high
- Memory usage can be higher compared to older viewers, for example. 6.6.17. This is usually going to be due to texture usage.
- There can be some thread contention between loading threads and the main thread with textures
Generally these issues have been difficult to nail down.
Test Plan
TBD.