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Improve texture streaming to reduce #4274

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@Geenz

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@Geenz

Texture streaming can be pretty brutal in terms of performance. Here are some examples:

  • Microstutters can occur when VRAM is low but overall frame rate can be high
  • Memory usage can be higher compared to older viewers, for example. 6.6.17. This is usually going to be due to texture usage.
  • There can be some thread contention between loading threads and the main thread with textures

Generally these issues have been difficult to nail down.

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TBD.

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