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GLTF Mesh Import: Support face splitting for faces with more than 65532 vertices #4242

@akleshchev

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@akleshchev

Collada importer splits meshes that don't fit into viewer's limits into multiple faces.

At the moment gltf import drop prims with a warning when prim.getVertexCount() is over limit.

Task:

For parity sake make GLTF importer split extra triangles into separate faces. See 'verts.size() >= 65532' check in load_face_from_dom_triangles

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