Document the full PluginMax build under Wine, now verified end-to-end
New page nel/vs2008_wine_pluginmax_build.md covers what's needed beyond
the base VS2008/Wine toolchain: the four archives (Max 2010 SDK, DirectX
SDK June 2010, VS2008 toolchain, 2019q4_external_v90_x86 externals), the
VC_DIR shadow-directory trick FindMSVC.cmake needs, the case-sensitivity
symlink farm across all the SDK trees (replaces the individually-found
ComCtl32.lib/bipexp.h fixes with a systematic pass), the exact CMake
flags matching tool/quick_start/configure_targets.py's real PluginMax
spec, and two genuine pre-existing bugs found in
CMakeModules/FindWindowsSDK.cmake (not yet upstreamed).
Also updates vs2008_linux_wine.md's now-stale wrapper-script snippets
(translate_args gained glued-prefix handling for /FI, winecl-link now
strips CMake's /MANIFEST:EMBED,ID=1) and corrects its case-sensitivity
advice - ciopfs turned out to be broken on a stock Ubuntu 24.04 box,
verified with an isolated repro, so the new page's symlink-farm script
is the documented fix instead.
Verified: ninja -j4 completed 1008/1008 objects, exit 0, zero FAILED
lines - nel_export_r.dlu and the other plugin_max binaries all built.
Move vs2008_linux_wine.md from graphics/ to nel/, link it in properly
Dev-tooling doc, not artist-facing content, so it belongs next to
plugin_max_compatibility.md rather than in the Max/artist creation-tools
section. Added to nel.md Developer Notes, cross-linked with
plugin_max_compatibility.md and max9_linux_wine.md, fixed the moved
page's relative links, and updated the path in pipeline_max_design.md
and the wiki context index.
docs: add all untracked content
docs: add all untracked content
docs: add all untracked content
docs: rename nel_3dsmax_plugins to nel/plugin_max_compatibility