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Tune gold rewards, decay rate, and capacity costs based on real usage data.
Why
Current tuning constants (FarmTuning, QuestTuning, StreakTuning) were picked by feel during the pivot. Real player behavior will reveal which are too generous or too punishing — e.g. if 90% of players never re-roll because cost feels too high, or if plots die too fast for casual users.
Blocker
Needs an analytics backend. Options:
TelemetryDeck (privacy-friendly, ~$10/mo)
Plausible Analytics (web-style, less app-shaped)
Self-hosted PostHog
Skip the backend, ship an in-app debug log that the user reads off TestFlight feedback
Decision is "what backend" first, then implementation is a few-day project (event taxonomy + emit at the right call sites + dashboard).
Tune gold rewards, decay rate, and capacity costs based on real usage data.
Why
Current tuning constants (FarmTuning, QuestTuning, StreakTuning) were picked by feel during the pivot. Real player behavior will reveal which are too generous or too punishing — e.g. if 90% of players never re-roll because cost feels too high, or if plots die too fast for casual users.
Blocker
Needs an analytics backend. Options:
Decision is "what backend" first, then implementation is a few-day project (event taxonomy + emit at the right call sites + dashboard).
Acceptance criteria (post-unblock)