Status of support in Godot #6
runevision
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While I only tested LayerProcGen in Unity, it was designed to be usable in any C#-compatible engine by keeping the core (and as many peripheral utilities as I could) not dependent on Unity.
There has been interest from others in helping getting it to work in Godot and I'm following that development with interest!
Sythelux Rikd is implementing a version with Godot support here:
https://github.com/Sythelux/LayerProcGen
So far the core framework already works. There is ongoing work on porting the terrain example and the DebugOption utility.
Maybe at some point the Godot integration can live in the original LayerProcGen repository along with the Unity integration, if we find a good way to set it up.
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