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Get info from the GPU world #12

@rosofo

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@rosofo

We get a decent look at the JS side of execution in the graph, but not much feedback from GPU land except for shader compilation errors (does that count?)

  • How much insight is it possible to get? Does WebGPU give us some hooks?
  • How should we display the info? Depending on what we can do it might be nice to have a "GPU World" part of the graph, a box with some non-js objects and maybe even how the js ones correspond to them

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