Replies: 7 comments 5 replies
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Retroarch support for syncing saves and downloading ROMs would be absolutely incredible. Has there been any more discussion on that front? |
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How is progress moving with Lutris integration? With regard to Linux gaming in general, which platform do you see as highest priority to integrate with? |
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I'm currently working on a solution to integrate RetroBat with my NAS setup, as I prefer keeping my ROMs and save games stored centrally. I'm not a fan of streaming games or playing them in a browser. I want local performance with the convenience of NAS storage. After some research, RomM stood out as the most suitable backend for this task. The ConceptRetroBat’s launcher,
How It WorksThe setup enables seamless integration with RomM, and RetroBat operates as if everything were stored locally. Here's a quick breakdown of what happens: 1. Setup
2. Launching a GameWhen RetroBat launches a game, my modified launcher: Why This MattersThis method bridges the gap beautifully between local gameplay and centralized storage. It ensures the convenience of NAS without compromising performance or flexibility, giving me the best of both worlds. Would love to hear your thoughts! Is anyone else experimenting with similar setups, or perhaps integrating RetroBat with other backend solutions? Let me know! |
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https://github.com/SteamGridDB/steam-rom-manager might be an option too, pull metadata and even files from romm |
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MiSTer support would be great to see. |
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The Mortar pak allows downloading games from RomM, supports NextUI and I believe MuOS support is incoming. |
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Howdy! Mortar supports RomM and currently targets NextUI (TrimUI Brick and Smart Pro) and has a beta release for muOS (I only own an RG35XXSP so I'll need people to help test). |
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This research document outlines potential integration of RomM with various gaming frontends, launchers, operating systems, mobile apps, handhelds, and custom firmware. It details the implementation status of plugins, sync services, and server-side push-pull mechanisms across different platforms, with a focus on enabling seamless ROM management and save synchronization.
Caution
This document is for research and discussion purposes only! It is not a development roadmap, and inclusion does not guarantee implementation.
Breakdown
Legend
⚪ Completed
🟢 Targeted
🟠 Concerns or unknowns
🔴 Unsupported
⚫ Dead project
🔵 Client app/plugin
🟣 On-device sync service
🟤 Server-side push-pull
Frontends and Launchers
For launchers with no plugin systems, it might be possible to build sync software that downloads games into the correct folders for each app, and syncs the saves back to the server on change (like Syncthing).
Operating Systems
All of these systems are Linux based, so we could build a simple CLI tool that fetches games, and a service that syncs saves (like Syncthing). Would need a GUI app when running on handhelds, or systems with a desktop environment.
Mobile
For Android devices, generally speaking, we'd need to build a React Native app that not only connects to RomM and displays the mobile interface, but is also aware of the other emulators installed on the device, like Dolphin, PPSSPP or DraStic. The app should be able to download and move games to a location usable by the emulators (easier), and sync saves back up to the server (harder).
Options are much more limited for iOS devices, and we would likely need to integrate directly with any apps.
Custom Firmwares
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