From 43a392f237a9939e19834ccd72fe5174419bc1fc Mon Sep 17 00:00:00 2001 From: gloryming Date: Tue, 22 Jul 2014 16:13:22 +0800 Subject: [PATCH] hhhh --- .../Classes/untitled folder/CMakeLists.txt | 169 ++++++++++++++++++ 1 file changed, 169 insertions(+) create mode 100644 Test-btn/Classes/untitled folder/CMakeLists.txt diff --git a/Test-btn/Classes/untitled folder/CMakeLists.txt b/Test-btn/Classes/untitled folder/CMakeLists.txt new file mode 100644 index 0000000..302399d --- /dev/null +++ b/Test-btn/Classes/untitled folder/CMakeLists.txt @@ -0,0 +1,169 @@ +cmake_minimum_required(VERSION 2.6) + +set(APP_NAME MyGame) +project (${APP_NAME}) + +include(cocos2d/build/BuildHelpers.CMakeLists.txt) + +option(USE_CHIPMUNK "Use chipmunk for physics library" ON) +option(USE_BOX2D "Use box2d for physics library" OFF) +option(DEBUG_MODE "Debug or release?" ON) + +if(DEBUG_MODE) + set(CMAKE_BUILD_TYPE DEBUG) +else(DEBUG_MODE) + set(CMAKE_BUILD_TYPE RELEASE) +endif(DEBUG_MODE) + +set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1") +set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG}) + +set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99") +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") + +if(USE_CHIPMUNK) + message("Using chipmunk ...") + add_definitions(-DLINUX -DCC_ENABLE_CHIPMUNK_INTEGRATION=1) +elseif(USE_BOX2D) + message("Using box2d ...") + add_definitions(-DLINUX -DCC_ENABLE_BOX2D_INTEGRATION=1) +else(USE_CHIPMUNK) + message(FATAL_ERROR "Must choose a physics library.") +endif(USE_CHIPMUNK) + +# architecture +if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) +set(ARCH_DIR "64-bit") +else() +set(ARCH_DIR "32-bit") +endif() + + +set(GAME_SRC + proj.linux/main.cpp + Classes/AppDelegate.cpp + Classes/HelloWorldScene.cpp +) + +set(COCOS2D_ROOT ${CMAKE_SOURCE_DIR}/cocos2d) + +include_directories( + /usr/local/include/GLFW + ${COCOS2D_ROOT} + ${COCOS2D_ROOT}/cocos + ${COCOS2D_ROOT}/cocos/audio/include + ${COCOS2D_ROOT}/cocos/2d + ${COCOS2D_ROOT}/cocos/2d/renderer + ${COCOS2D_ROOT}/cocos/2d/platform + ${COCOS2D_ROOT}/cocos/2d/platform/desktop + ${COCOS2D_ROOT}/cocos/2d/platform/linux + ${COCOS2D_ROOT}/cocos/base + ${COCOS2D_ROOT}/cocos/physics + ${COCOS2D_ROOT}/cocos/editor-support + ${COCOS2D_ROOT}/cocos/math/kazmath + ${COCOS2D_ROOT}/extensions + ${COCOS2D_ROOT}/external + ${COCOS2D_ROOT}/external/edtaa3func + ${COCOS2D_ROOT}/external/jpeg/include/linux + ${COCOS2D_ROOT}/external/tiff/include/linux + ${COCOS2D_ROOT}/external/webp/include/linux + ${COCOS2D_ROOT}/external/tinyxml2 + ${COCOS2D_ROOT}/external/unzip + ${COCOS2D_ROOT}/external/chipmunk/include/chipmunk + ${COCOS2D_ROOT}/external/freetype2/include/linux + ${COCOS2D_ROOT}/external/websockets/include/linux + ${COCOS2D_ROOT}/external/spidermonkey/include/linux + ${COCOS2D_ROOT}/external/linux-specific/fmod/include/${ARCH_DIR} +) + +link_directories( + /usr/local/lib + ${COCOS2D_ROOT}/external/jpeg/prebuilt/linux/${ARCH_DIR} + ${COCOS2D_ROOT}/external/tiff/prebuilt/linux/${ARCH_DIR} + ${COCOS2D_ROOT}/external/webp/prebuilt/linux/${ARCH_DIR} + ${COCOS2D_ROOT}/external/freetype2/prebuilt/linux/${ARCH_DIR} + ${COCOS2D_ROOT}/external/websockets/prebuilt/linux/${ARCH_DIR} + ${COCOS2D_ROOT}/external/spidermonkey/prebuilt/linux/${ARCH_DIR} + ${COCOS2D_ROOT}/external/linux-specific/fmod/prebuilt/${ARCH_DIR} +) + +# kazmath +add_subdirectory(${COCOS2D_ROOT}/cocos/math/kazmath) + +# chipmunk library +add_subdirectory(${COCOS2D_ROOT}/external/chipmunk/src) + +# box2d library +add_subdirectory(${COCOS2D_ROOT}/external/Box2D) + +# unzip library +add_subdirectory(${COCOS2D_ROOT}/external/unzip) + +# tinyxml2 library +add_subdirectory(${COCOS2D_ROOT}/external/tinyxml2) + +# audio +add_subdirectory(${COCOS2D_ROOT}/cocos/audio) + +# cocos base library +add_subdirectory(${COCOS2D_ROOT}/cocos/base) + +# cocos 2d library +add_subdirectory(${COCOS2D_ROOT}/cocos/2d) + +# cocos storage +add_subdirectory(${COCOS2D_ROOT}/cocos/storage) + +# ui +add_subdirectory(${COCOS2D_ROOT}/cocos/ui) + +# network +add_subdirectory(${COCOS2D_ROOT}/cocos/network) + +# extensions +add_subdirectory(${COCOS2D_ROOT}/extensions) + +## Editor Support + +# spine +add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/spine) + +# cocosbuilder +add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/cocosbuilder) + +# cocostudio +add_subdirectory(${COCOS2D_ROOT}/cocos/editor-support/cocostudio) + +# add the executable +add_executable(${APP_NAME} + ${GAME_SRC} +) + +if ( CMAKE_SIZEOF_VOID_P EQUAL 8 ) +set(FMOD_LIB "fmodex64") +else() +set(FMOD_LIB "fmodex") +endif() + +target_link_libraries(${APP_NAME} + ui + network + storage + spine + cocostudio + cocosbuilder + extensions + audio + cocos2d + ) + +set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin") + +set_target_properties(${APP_NAME} PROPERTIES + RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}") + +pre_build(${APP_NAME} + COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources + COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources + ) +