You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Apr 2, 2024. It is now read-only.
I've pulled this in and updated cimgui.dll to 1.78, which resolved the errors on startup, but it doesn't render anything with ImGui.ShowDemoWindow (the layout register works and it does hit this method in the OnLayout with the Unity Built-In Renderer.
If I try a simple window
ImGui.Begin("foo");
ImGui.TextUnformatted("barr");
ImGui.End();
In ImGuiRendererMesh, _texManager.GetTexture((int)(prevTextureId = drawCmd.TextureId)) is returning null. The TextureId being sent in is some large value, but the texture manager only has the atlas texture registered to it with ID 1.
I notice it tries to create textures in this manager if GetTextureId is called, but this doesn't appear to be done for anything except ImGui.Image* calls.