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You've already taken many important steps in regards to backwards compatibility to support .net 3.5. Taking a few more steps would make this project the standard libjpeg-turbo wrapper for Unity. Worth considering in regards to user adoption as no other project out there supports Unity.
At least 2 issues has to be addressed for this to happen. Usage of IDisposable is not supported in Unity. Usage of System.Drawing is not supported in Unity (extending your usage of CoreCompat/System.Drawing may be the answer).
Thank you for this wrapper. Excellent work.
You've already taken many important steps in regards to backwards compatibility to support .net 3.5. Taking a few more steps would make this project the standard libjpeg-turbo wrapper for Unity. Worth considering in regards to user adoption as no other project out there supports Unity.
At least 2 issues has to be addressed for this to happen. Usage of IDisposable is not supported in Unity. Usage of System.Drawing is not supported in Unity (extending your usage of CoreCompat/System.Drawing may be the answer).