Engine resistance vs. wheel slip #74
CiapekC330
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Hi @CiapekC330, |
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It seems to me that wheel slip and most wheel-related behavior are handled by MR_WheelsUtil.lua, with MR_WheelPhysics.lua also playing a role. The question is whether something can be changed in these scripts so that a wheel which is already stuck in mud and slipping no longer puts resistance on the engine. If the vehicle is already stuck, further attempts to drive should cause the wheels to spin intensely in place, even in high gears.
Currently, when the vehicle “digs itself in,” in order for the wheels to spin freely in place, a very low gear is required and the engine experiences high resistance. High resistance should occur when the vehicle is actually moving, whereas when it is stuck and immobilized, the engine should be able to rev up to high RPM easily.
I tested the tractors a bit, and it seems to me that they should be more prone to wheel slip and wheel spin than to power loss. Of course, the engine also has its limits, but very often when a small tractor tries to pull a heavy load, the wheels spin in place, whereas here the engine tends to bog down and lose power, with less wheel slip.
I don’t know if this matters, but I tested this mod together with FS25_MudSystemPhysics. I noticed that the mods do not conflict with each other, although it seems to me that More Realistic somewhat overrides or masks the behavior of the other mod.
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