Support for Modders #72
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Hi, i am afraid it is far from being so "trivial" that we can just explain it in a "book" or video. Example : center of gravity = there is no rule for that. If you don't have any clues what is the correct center of gravity of the vehicle IRL, you will have a hard time to get something "realistic" enginetorque curve = same as above, you have to find the data to be able to set the right values. If you don't have any data, and you are not a "motorist" engineer, the best way = doing like Giants : try to find a similar engine already converted by me and modify the torqueScale parameter to get the right max power wanted. transmission = if this is a cvt, you only have to take care of the 4 transmissions ratios (set 1000 for the max forward and reverse, and then, you only have to "compute" the min forward and min reverse according to what you want to achieve, nothing specific to MR = same as base game) as far as i am concerned, each vehicle is "unique" when I convert it.
The best part = we can reload a vehicle ingame a lot of time, without having to reload the game. (command : gsVehicleReload) Why it takes so much time ? So : if you are struggling with converting a vehicle, why not opening a topic for this conversion ? |
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Would it be possible to create a single file or video explaining the functions and parameters introduced by the More Realistic modification, to make it easier for modders to adapt their mods to MR? Or some guidance on how to set the center of gravity, engine parameters, and gearbox settings to make them more realistic? Simply adding "true" to the XML is obviously not enough.
Is this a good idea?
I know I am asking a lot, but this is just a suggestion. It would certainly make things much easier and could lead to more mods being compatible with MR.
So far, I have been trying to compare Giants’ original solutions with those in MR and, using my own experience (trial and error) as well as AI-assisted code interpretation, I try to figure out the system. However, this takes a lot of time and often ends unsuccessfully.
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