dynamic front and rear hydraulics on tractors #62
Replies: 5 comments 1 reply
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hi @johannesschmalzl , please let me know why do you have spring value on another axis than rotation? I'm not skilled in attacher joints and this seems to be interesting. |
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Thanks for your question and your interest. To be honest, I’m still more or less in beta. The first tests are already promising, and the core functionality of my idea is working well. But there’s still a lot of fine-tuning to do. For example, the top link is still too spongy and has too much give—so plows hang too low at the back. But I’m working on improving it. |
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Front (index 0) moveTime="3.04" comboTime="0" rotLimit="0 4 0" rotLimitSpring="0 0 310" transLimit="0.05 3 0.05" X/Z: ±5 cm micro “float” to relieve binding (cornering, frame twist). Y: a large window (±3 m) as a technical pass-through so the lift animation doesn’t snag the physics. This is not real spring travel; it only prevents animation/physics from “fighting”. transLimitSpring="0 310 0" allowsJointRotLimitMovement="true" Rear (index 1) moveTime="3.76" comboTime="1" rotLimit="0 4 0" rotLimitSpring="0 0 786" transLimit="0.05 3 0.05" transLimitSpring="0 786 0" allowsJointRotLimitMovement="true" What do you feel in the field with a plow? Engaging/lifting: Draft work over undulations: Cornering / relieving stress: Load changes / ground pressure: Practical tuning tips (if you want to tweak further) More float / gentler compliance: set rotLimit to e.g. 0 6 0 and reduce rotLimitSpring a bit (or add rotLimitDamping, e.g. 0 8 0). Even tighter working depth: raise transLimitSpring at the rear (carefully), or set rotLimit to 0 3 0. Side shimmy? keep rotLimit unchanged but increase rotLimitDamping so the 4° don’t “free-swing.” Hard knocks / clacking: slightly reduce transLimit on X/Z to 0.03–0.04 or add transLimitDamping. |
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magic! thank you very much |
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I have a suggestion. Could we introduce a weight limit for lifting implements in the front and rear hydraulics, based on the lift's maximum lifting capacity? Or perhaps the weight of the implement would affect its lifting speed—the heavier it is, the harder it is to lift? This could increase the game's realism. |
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I’ve got another idea for more realism on tractors: dynamic front and rear hydraulics. On real tractors, these also oscillate slightly when driving over uneven ground. Below is the addition for your XML code.
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