Questions and Hopes #29
Replies: 4 comments 6 replies
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Hi, I can say yes to all. To see the difference : or also : "normal" trailer (no front wheels) to get some weight of the overloaded trailer on the tractor wheels base game = you got a fixed speed limit depending on the advertized Hp of the tractor and the advertized required power of the tool. With MR = no such limitation. You can attach any tractor to any implement, but good luck pulling an heavy implement with an underpowered or too light tractor, even going downhill. With MR = you can feel the difference between a nimble Landini 120 and a John Deere 3650 (similar power, but not the same engine and chassis at all) With MR = draft force depend on tool, speed, soil (it is easier to cultivate over a ploughed or already cultivated field for example. which means that, if your tractor is a little underpowered, you can first shallow cultivate and then deep cultivate) With MR = try to avoid working field while its wet (the soil is gluing to implements = more draftforce required. Depend on implements of course = you can plough with no draft penalty) But : I don't think you can stuck a tractor alone, especially if this is a FWA or 4WD one. Other point : with MR, the claas evion combine is 2WD. (base game engine = everything is 4wd). This is to be considered if harvesting rice or corn in wet condition (hilly field + wet ground + full grain tank = I guess you can experience some motricity difficulties) little tale = one time I had to get back to farm and put the duals on the rear + front weight to finish seeding a field during rain/hail (john deere 3650 + great plains, field 88 on riverbend) MR, in short = yes, you want this shinny bigger tractor or bigger wheels. I stop here, because I could spend the whole day describing new conditions and what you could experience while playing. (even if MR engine is still in an alpha stage) |
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on asphalt = like IRL, you will not get a big difference between narrow or wide tires. (except at very low speed, when the tire is overwhelmed => less than 3kph, lot of slippage) the only way to see a "big" difference on road = reaching the limit. Example : going uphill on the road (steep slope) with the same setup you tried and a full trailer = 100% slippage with narrow wheels and making it to the top with wide tires. But if the trailer is too heavy = you will not make it to the top even with broad tires. (try with canola first, it is lighter than wheat)
wrong : every vehicle has to bear rolling resistance with MR engine.
I think this is normal. At low speed, a plough is not very "hard" to pull. IRL, with a garden tiller (honda F610 = 140cc engine, 3.6Hp) and a plough (15cm depth), I can work at 3-4kph without putting the engine at max power (higher gear, lower rpm = less than 3hp) => 15-20cm wide (but quickly slip a lot depending on the soil condition. about 200kg total for this setup) the AgroMasz is working over 2.5m wide in game => if we are talking of the same condition as mine => about 15x more IRL, with a john deere 6800 (about the same power compared to the 3650 in game), when ploughing just before the seeder (wheat seeding), usually, I was driving @1200-1400rpm. 5 furrows kverneland plough, opened at 16" wide => working width = about 2 meters. Between 7 and 9kph. so, I am not really surprised we can pull the AgroMasz with the landini 120 (but with a lot of slipping if we are talking of 4-5kph at full power) and then, 3-4kph on flat land means even less speed when ploughing going uphill, and no way to pull that if wetness increases. |
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Each MR mod is unique (craft from zero) MR17 = only MR CVT gear box, and MR engine to deliver forces to the ground => I had to make concessions for MR25 to exist. |
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I just try it = indeed, there is something wrong here. It seems another bug to fix in base game engine. either a bug, or a bad configuration in the xml (groundReferenceNodes part of it) I recheck = I suppose bad config. |
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Hi Dural, it's great to hear you're bringing your mod back, this time for Farming Simulator 25! I've been playing with it forever and I really missed it in FS19 and FS22.
I wanted to ask if you plan to introduce any differences in what a given tractor can pull. What I mean is, currently even a small tractor can plow a field with a pretty large plow, even though it's not able to lift it. Also, will tires affect grip? Right now, whether tires are thin or wide doesn't matter. And do you plan to create any system for tractors getting stuck? Best regards
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