Replies: 8 comments 4 replies
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base settings is taking into account "huge" game yields and ideal harvest condition (very dry, easy to thresh straw, crops in perfect condition = straight and not lying on the ground) But : you could also change only the "RealisticMain.COMBINE_CAPACITY_FX" value to something like 0.9 in the "RealisticMain.lua" file How it works = "MR_Combine.lua"
So, even if you have plenty of power, you can be limited in speed (example : straw-walker harvester with big HP, not chopping the straw) First, the Mr Engine compute the liters of grain harvested by second. Then, this formula determine the threshing power required : RealisticMain.COMBINE_CAPACITY_FX is a global factor (1.25) apply to all combine harvester to "cheat" a little bit to handle the big base map yields (IRL, harvesting a 12T/Ha wheat would mean less than 3kph for a lot of combine harvesters) self.mrCombineThreshingPowerFx is a specific factor for the current combine (defined in the xml file of the combine) fruitThreshingFx is the value coming from the "fruitTypes.xml" (1 for base fruit which is wheat) 6 = fixed factor to get good figures for wheat Example : Note : this is only the "variable" threshing power. Then, this formula determine the chopper power required : self.mrCombineChopperPowerFx is a specific factor for the current combine (defined in the xml file of the combine) 2.85 = fixed factor to get about 0.8KW per ton/hour for wheat fruitChopperFx is the value coming from the "fruitTypes.xml" (1 for base fruit which is wheat) Example : Then, we compute the "maxcapacity" of the current combine with this formula : mrCombineSpotRate comes from the xml of the combine (in ton per hour) 0.35 = fixed factor coming from wheat (0.79 density) => ton/hour to Liters per second => 1 metric ton = 1265 Liters of wheat => 1Ton per Hour = 0.35 Liters per second now, we can limit the harvesting speed to match the maxCapacity and about 80% of max engine power |
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I am still pretty lost by this. In your example, where are the values coming from for 15.19 liters per second? And why is that versus 16, 18, 25? And based on what horsepower? Why does header width affect liters per second, I would believe machine horsepower would have a larger effect here. Header width should affect ground speed, ex if you run the same combine with a 5m header vs a 10m header in the same crop, the 5m header should allow faster ground speeds. I keep trying to build and excel file to run through scenarios and calculations so I can tweak individual combines as well as crop-dependent settings to my liking, based on my maps' yields and keep struggling. AI assistance is turning me in circles as well. Is it possible for you to build some sort of calculation together so I can enter my MR combine's xml settings, horsepower, and it will deliver liters per second or bushels per hour of each crop type? |
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Hi, thanks yumi : I wouldn't have see your answer without him (I don't know why, but it seems I deleted the notification email or never got it) horse power = like IRL, this is a major factor for rotor combine. And of course, it depends on the crop being harvested (some crop are harder to thresh) header width = like you said. the wider, the slower for the same combine and crop horse power VS ton per hour (or bushel per hour) => you can't just put number and get a fixed result for a combine : some power is lost for moving the combine. then for the header, then for the threshing system, then for th chopper if active, then for the unloading auger if active. you can't compare a rotor combine with a straw walker combine just by "power" A very good indicator to know if your settings are right is the "fuel liters per hectare" consumed. If you got something close to IRL = good. Please give an example of one combine (one the default MR converted would be easier) that you want to tweak without success and tell us what you want to achieve, your numbers, and what you get. |
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Hi there, I understand the variability you want to create and thats a big reason I want to use this. Straw Walkers vs rotors, machine efficiencies, etc. In my area I have a very clear idea of throughput (bushels per hour) for several crops and want to establish a baseline within the fruit settings. Then, I can start tweaking individual combines up/down. I thought I had a decent sheet put together for calculating theoretical bushels per hour but ingame on flat ground when chopping my ground speed is much lower than anticipated. I am expecting close to 6mph and actually get 2mph when chopping, 3mph when not chopping. Does anything stand out to you that I made a mistake on in this calculator tool? In my screenshot, max yield is about 70bu/ac (I am below that) and my settings for the combine are below... motor configuration 543hp with a torquescale of 2.248
One question - formula currently finds the minimum LPS between irlSpotTonPerHour (max LPS), threshingPower, and ChopperPower and assigns speed based on whichever value is the lowest. Is this correct, or are chopperPower and ThreshingPower added together and compared to irlSpotTonPerHour? Also - I hope all my messages come off respectfully. I really am a fan of this mod and don't mean to sound critical with anything I am asking for help with. I appreciate all the responses so far! [Edit] Comparing with the AF11 combine example and that machine is doing well, 6mph with a 61ft header (would like to make 8mph max, but I believe this is the header speed limitation). I put the New Holland CH7.70 on a 61ft head and it slows me down to 1mph, maybe 2mph if i turn the chopper off. I found that my John Deere mentioned above was missing the "threshingScale" attribute. After adding threshingScale="1", behavior seems better but I am still only up to 3mph or so while harvesting with a 40ft header in 58bu/ac wheat. |
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Hi, to get a better idea =
In your case, you are talking of the combine, but the header configuration is important too (powerConsumer KW and draftforce) One other thing to try = do you get correct result with one of "my" converted combine+header ? (case ih 7150 for example) I am guessing the problem could be : you think the yield ingame is 58nu/ac but this is far higher ?
Both IRL and in game with MR, the chopper power should be lower than the threshing power First thing first : if you don't touch any figures apart from the yields => what speed do you get while harvesting wheat with the MR case ih 7150 and its 28feet header in 58bu/ac wheat ? |
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hello,
combine limitation = on your first picture, we can see "my" 7150 casih combining at 4mph => this should not be "possible" => I can get as much as 5mph with this combine/header in 12T/ha wheat (about 172 bushels/acre). It should "fly" in your example. Little test = vanilla game, vanilla MR, try again with the 7150 in wheat (0% fert, lime, plow). You should get the max harvesting speed possible (limitation of the header or the hydrodrive. Because IRL, you get for example 3 fixed gears, not synchronized and then the hydrostatic. But the fastest gear is not meant to be used in field. This is the road gear. And so, you are limited to the 2nd gear in field. Something like 7.5mph for the case ih 7150 if i am not wrong) in the 2 last pictures = we can see the engine load being above 95%. Indeed, there is something going wrong (chopperFX or threshingFx messing up ? or something in my script that doesn't take care of the yield modification ?) |
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By wiewing the picture with the JD => I am wondering if I didn't understand well from the beginning : are you trying to "mess up" with the "threshingPowerFx" and "chopperPowerFx" of the combine xml ? So, let's get back to the case ih 7150 => what is the expected output you want to achieve with this combine in your area condition (i mean : 58 bushels/acre) because I don't understand if this is 1000bushels/hour or something else. 1000 bushels per hour = (for wheat) 27.8t per hour. This is what we can get with a 300hp straw walker combine in my area (10T per ha wheat) |
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excel sheet = I don't understand. example : what do you mean by "LPS from threshing" and "LPS from chopper" ? The spot LPS ingame define how much power is consumed from the engine (engine load) |
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Can you help me understand combine values better? I am reading through fruitTypes.xml, and understand that wheat is the baseline for everything. However, what if wheat capacity is unacceptable? I see it's "liters of grain per hour" but is that truly how the script reads it?
Does litersPerHa matter for the script?
Does capacityFX have units, or is it just a scaling factor? If it is a scaling factor, what is the baseline liters/hour or hectares/hr? I'd like to understand this very well again because I LOVE this aspect of MR and want to fine-tune. As you can see i've built spreadsheets to do this the right way, so big fan!
Thanks for bringing this back to FS25 and keep up the great work!
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