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better report instructions
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SteamTransport/Client.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -135,7 +135,7 @@ public void Close()
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IsConnected = false;
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// its not an error for us to close ourselves intentionally
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// but we do it anyway cuz above comment
138-
_transport.OnClientError?.Invoke(TransportError.ConnectionClosed, "client closed connection, but you shouldnt be seeing this in game. make sure [DEBUG] Debug Mode is on and check logs for stack trace. report this please!");
138+
_transport.OnClientError?.Invoke(TransportError.ConnectionClosed, "client closed connection for unknown reason! turn on \"[DEBUG] Debug Mode\" and \"[DEBUG] Hook Debug Logs\", try again, and report all logs shown!");
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_transport.OnClientDisconnected?.Invoke();
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_onStatusChanged.Dispose();

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