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Fixed player hud names (VERY BADLY) (#131)
* Bad fix for player names
1 parent 538ff88 commit 0132c40

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2 files changed

+2
-1
lines changed

2 files changed

+2
-1
lines changed

QSB/Events/EventHandler.cs

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Original file line numberDiff line numberDiff line change
@@ -45,6 +45,7 @@ private void OnServerReceiveMessage(EventMessage message)
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private void OnClientReceiveMessage(EventMessage message)
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{
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var player = PlayerRegistry.GetPlayer(message.SenderId);
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player.IsReady = true;
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if (message.SenderId == PlayerRegistry.LocalPlayer.NetId)
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{
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return;

QSB/TransformSync/PlayerHUDMarker.cs

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Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ protected override void InitCanvasMarker()
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_markerTarget = new GameObject().transform;
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_markerTarget.parent = transform;
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_markerTarget.localPosition = Vector3.zero;
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_markerTarget.localPosition = Vector3.up * 2;
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}
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public void Init(PlayerInfo player)

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