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Copy file name to clipboardExpand all lines: how_to_use.md
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# How to use
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This page will describe how to use the PSPDEV toolchain to build a basic program for the Playstation Portable(PSP), including screenshots. The screenshots will mainly be for Windows users, but the steps will not be much different for other operating systems, so you should be able to follow along.
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This page will describe how to use the PSPDEV toolchain to build a basic program for the Playstation Portable(PSP), including screenshots. The screenshots will mainly be for Windows users, but the steps will not be much different for other operating systems, so you should be able to follow along.
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Before going through this guide, make sure to have followed the [installation instructions](installation.html) first.
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# Creating a project
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When you open Visual Studio Code, you'll be greeted by the welcome screen. Simply click the `Open Folder...` link on it or select this option from the `File` menu to get started. Then create a new directory where you want your project to be, then click on it and click . See the images below:
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When you open Visual Studio Code, you'll be greeted by the welcome screen. Simply click the `Open Folder...` link on it or select this option from the `File` menu to get started:
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{% include samples/hello/CMakeLists.txt %}
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```
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The `CMakeLists.txt` file is used for CMake, which allows you to build the code. It contains which files add to the program in the `add_executable` function and which libraries to link to using the `target_link_libraries` function. In this case we just link to the libraries required to write text to the screen. The `create_pbp_file` function is used to create an `EBOOT.PBP` file, so we can run on the program on the PSP.
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The `CMakeLists.txt` file is used for CMake, which allows you to build the code. It contains which files to add to the program in the `add_executable` function and which libraries to link to using the `target_link_libraries` function. In this case we just link to the libraries required to write text to the screen. The `create_pbp_file` function is used to create an `EBOOT.PBP` file, so we can run on the program on the PSP.
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# Building the code
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For building a terminal is used with a couple of short commands. To open a terminal in Visual Studio Code, select `Terminal` in the top bar and select `New Terminal`:
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For building, a terminal is used with a couple of short commands. To open a terminal in Visual Studio Code, select `Terminal` in the top bar and select `New Terminal`:
Copy file name to clipboardExpand all lines: installation/fedora.md
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psp-config --pspdev-path
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```
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That's it, now the PSPDEV toolchain can be used to build PSP software. Check out the [Basic Programs](../basic_programs.html) page to for examples on what you can do with it.
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That's it, now the PSPDEV toolchain can be used to build PSP software. Check out the [How to Use](../how_to_use.html) page for a guide on how to do so.
Copy file name to clipboardExpand all lines: installation/macos.md
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psp-config --pspdev-path
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```
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That's it, now the PSPDEV toolchain can be used to build PSP software. Check out the [Basic Programs](../basic_programs.html) page to for examples on what you can do with it.
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That's it, now the PSPDEV toolchain can be used to build PSP software. Check out the [How to Use](../how_to_use.html) page for a guide on how to do so.
Copy file name to clipboardExpand all lines: installation/ubuntu.md
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psp-config --pspdev-path
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```
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That's it, now the PSPDEV toolchain can be used to build PSP software. Check out the [Basic Programs](../basic_programs.html) page to for examples on what you can do with it.
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That's it, now the PSPDEV toolchain can be used to build PSP software. Check out the [How to Use](../how_to_use.html) page for a guide on how to do so.
Copy file name to clipboardExpand all lines: installation/windows.md
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```
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If everything is set up correctly, the path of the PSPDEV toolchain installation will be shown.
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That's it, now the PSPDEV toolchain can be used to build PSP software. Check out the [Basic Programs](../basic_programs.html) page to for examples on what you can do with it.
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That's it, now the PSPDEV toolchain can be used to build PSP software. Check out the [How to Use](../how_to_use.html) page for a guide on how to do so.
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