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I am using the gableroux/unity3d:2019.2.11f1-android image, but as I'm running my build, the processes crashes with a "Segmentation Fault" Core Dump Error.
From my research, when Unity begins to build the scenes, it starts with the baked lighting in the scene. My build fails because Unity requires graphics to build the lighting assets, etc.
I wanted to know if you could provide any assistance, since you are also using the -nographics argument for your build. I have attached my CircleCi Config file, along with a picture of the error I am receiving.
Thank you and I look forward to your response.
Config File:
version: 2
jobs:
build:
docker:
- image: gableroux/unity3d:2019.2.11f1-android
working_directory: ~/repo
steps:
- checkout
#Decrypt the License File
- run:
name: Decrypting the Unity License File
command: openssl aes-256-cbc -d -in .circleci/Unity_v2019.x.ulf.enc -k ${UNITY_LICENSE_DECRYPT_KEY} >> .circleci/Unity_v2019.x.ulf
#Activate Unity
- run:
name: Activating Unity
command: /opt/Unity/Editor/Unity -quit -batchmode -nographics -logFile -manualLicenseFile .circleci/Unity_v2019.x.ulf || exit 0
#Installing XServer for Graphics Build
- run:
name: Installing XServer
command: apt-get install xorg-x11-xserver-xorg
#Building Unity Project and Compiling Scripts
- run:
name: Building Unity Project and Compiling Scripts
command: /opt/Unity/Editor/Unity -quit -nographics -logFile - -projectpath . -batchmode -executeMethod BuildScript.PerformBuild
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