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Good idea! This could work if we run the hyperdash calculation dynamically with the catcher position, so that every time the fruits get moved, then the resulting pattern stay catchable. (Probably the repel/attract effect should apply either before the fruits appear [for visual consistency] or just for a short percentage of the fall height [for a minimal visual effect]) |
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Since osu!catch provides an X asis which players are free to control, it's possible to port those two mods from osu!standard as fun mods, which can make the gameplay easier / harder.
Before doing that, we need to figure out how those mods work in osu!standard, in case something needs adjusting exclusively to fit ctb's mechanism.
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