useTexture and useTextures currently live at the bottom of docs/tutorials/loading-textures.mdx, appended after a section that recommends drei for the same job — which is where the contradiction in the sibling issue comes from.
The IA in the docs plan calls for a dedicated page (docs/webgpu/textures.mdx). Doing that closes the contradiction properly instead of patching it, and gives the reactive registry somewhere to be explained on its own terms — including the cache default flip and the refcount-gated dispose().
Acceptance: a dedicated page exists, and loading-textures.mdx links to it rather than duplicating it.
Item 11 of the pre-publish audit. Beta-level; explicitly punted if time is short.
useTextureanduseTexturescurrently live at the bottom ofdocs/tutorials/loading-textures.mdx, appended after a section that recommends drei for the same job — which is where the contradiction in the sibling issue comes from.The IA in the docs plan calls for a dedicated page (
docs/webgpu/textures.mdx). Doing that closes the contradiction properly instead of patching it, and gives the reactive registry somewhere to be explained on its own terms — including thecachedefault flip and the refcount-gateddispose().Acceptance: a dedicated page exists, and
loading-textures.mdxlinks to it rather than duplicating it.Item 11 of the pre-publish audit. Beta-level; explicitly punted if time is short.