+
+@code {
+ private string inputText = "";
+ private List shapeLines = new List();
+ private readonly DynamicShapeGenerator shapeGenerator = new DynamicShapeGenerator();
+
+ protected override void OnInitialized()
+ {
+ UpdateShape();
+ }
+
+ private void OnTextChanged(ChangeEventArgs e)
+ {
+ inputText = e.Value?.ToString() ?? "";
+ UpdateShape();
+ }
+
+ private void UpdateShape()
+ {
+ shapeLines = shapeGenerator.GenerateShape(inputText);
+ }
+}
\ No newline at end of file
diff --git a/WebAssemblyApp/WebAssemblyApp.csproj b/WebAssemblyApp/WebAssemblyApp.csproj
index dc83277..261b5d0 100644
--- a/WebAssemblyApp/WebAssemblyApp.csproj
+++ b/WebAssemblyApp/WebAssemblyApp.csproj
@@ -11,4 +11,8 @@
+
+
+
+
diff --git a/copilot-instructions.md b/copilot-instructions.md
new file mode 100644
index 0000000..803116d
--- /dev/null
+++ b/copilot-instructions.md
@@ -0,0 +1,233 @@
+# Copilot Instructions for TestAgentRepo
+
+This document provides comprehensive guidance for AI assistants working on the TestAgentRepo project, a Blazor WebAssembly application with dynamic shape generation capabilities.
+
+## Project Overview
+
+TestAgentRepo is a Visual Studio solution containing a Blazor WebAssembly frontend with separated business logic for generating dynamic SVG shapes based on text input. The project demonstrates various shape generation algorithms and serves as a testing ground for AI-assisted development.
+
+### Key Technologies
+- **Frontend**: Blazor WebAssembly (.NET 8.0)
+- **Business Logic**: .NET 8.0 Class Library
+- **Testing**: xUnit with comprehensive unit tests
+- **Deployment**: GitHub Codespaces optimized
+
+## Architecture Guidelines
+
+### Project Structure
+```
+TestAgentRepo/
+├── WebAssemblyApp/ # Blazor WebAssembly UI project
+│ ├── Pages/ # Razor pages for different shape generators
+│ ├── Layout/ # Navigation and layout components
+│ └── wwwroot/ # Static web assets
+├── DynamicShapeLogic/ # Business logic library
+│ └── DynamicShapeGenerator.cs # Core shape generation algorithms
+├── DynamicShapeLogic.Tests/ # Unit tests for business logic
+└── README.md # Project documentation
+```
+
+### Separation of Concerns
+- **UI Layer (WebAssemblyApp)**: Handle user interaction, rendering, and Blazor-specific logic
+- **Business Logic (DynamicShapeLogic)**: Contain all shape generation algorithms and mathematical calculations
+- **Testing Layer**: Comprehensive unit tests for all business logic
+
+## Development Guidelines
+
+### Code Style and Patterns
+
+#### Naming Conventions
+- **Classes**: PascalCase (e.g., `DynamicShapeGenerator`)
+- **Methods**: PascalCase (e.g., `GenerateShape`)
+- **Properties**: PascalCase (e.g., `X1`, `Y1`, `Color`)
+- **Fields**: PascalCase for public, camelCase for private
+- **Constants**: UPPER_SNAKE_CASE (e.g., `CENTER_X`, `SVG_WIDTH`)
+
+#### File Organization
+- **Razor Pages**: Name matches functionality (e.g., `DynamicShape2.razor`)
+- **Business Logic**: Descriptive class names (e.g., `DynamicShapeGenerator.cs`)
+- **Tests**: Match the class being tested with `.Tests` suffix
+
+#### Shape Generation Patterns
+All shape generators should follow this pattern:
+1. Accept string input text
+2. Return `List` objects
+3. Handle null/empty input gracefully
+4. Apply bounds checking (SVG_WIDTH: 500, SVG_HEIGHT: 400)
+5. Use consistent center point (CENTER_X: 250, CENTER_Y: 200)
+
+### Data Models
+
+#### ShapeLine Class
+```csharp
+public class ShapeLine
+{
+ public double X1 { get; set; } // Start X coordinate
+ public double Y1 { get; set; } // Start Y coordinate
+ public double X2 { get; set; } // End X coordinate
+ public double Y2 { get; set; } // End Y coordinate
+ public string Color { get; set; } // Hex color code
+ public int Width { get; set; } // Line width in pixels
+}
+```
+
+### Algorithm Implementations
+
+#### DynamicShape vs DynamicShape2
+- **DynamicShape**: Uses incremental 180-degree rotations
+- **DynamicShape2**: Uses unicode values directly as angles with line flipping logic
+
+#### Line Flipping Logic (DynamicShape2)
+```csharp
+bool pointsAwayFromVerticalCenter = Math.Abs(proposedEndX - centerX) > Math.Abs(currentX - centerX);
+bool pointsAwayFromHorizontalCenter = Math.Abs(proposedEndY - centerY) > Math.Abs(currentY - centerY);
+
+if (pointsAwayFromVerticalCenter && pointsAwayFromHorizontalCenter) {
+ angle += 180; // Flip the line
+}
+```
+
+## Testing Guidelines
+
+### Unit Test Requirements
+- All business logic methods must have unit tests
+- Test edge cases: null input, empty input, single character
+- Verify bounds checking and mathematical calculations
+- Test color and width generation algorithms
+- Ensure line connectivity (end point of one line = start point of next)
+
+### Test Structure
+```csharp
+[Fact]
+public void GenerateShape_MethodName_ExpectedBehavior()
+{
+ // Arrange
+ var generator = new DynamicShapeGenerator();
+
+ // Act
+ var result = generator.GenerateShape("test input");
+
+ // Assert
+ Assert.NotNull(result);
+ // Additional assertions
+}
+```
+
+## Building and Testing
+
+### Build Commands
+```bash
+# Build entire solution
+dotnet build
+
+# Run WebAssembly app
+cd WebAssemblyApp
+dotnet run
+
+# Run tests
+dotnet test
+```
+
+### GitHub Codespaces
+- Project is optimized for Codespaces development
+- Port 5110 is automatically forwarded
+- All dependencies are pre-configured
+
+## AI Assistant Guidelines
+
+### When Adding New Features
+
+1. **Business Logic First**: Implement core algorithms in `DynamicShapeLogic` project
+2. **Add Unit Tests**: Create comprehensive tests before UI implementation
+3. **UI Integration**: Create Razor page that uses the business logic
+4. **Update Navigation**: Add menu entries in layout components
+5. **Documentation**: Update README.md with new functionality
+
+### When Fixing Bugs
+
+1. **Reproduce with Tests**: Create failing unit test that demonstrates the bug
+2. **Fix Business Logic**: Address the issue in the appropriate class
+3. **Verify Fix**: Ensure all tests pass, including the new one
+4. **UI Validation**: Test the fix in the web interface
+
+### Code Review Checklist
+
+- [ ] Business logic separated from UI concerns
+- [ ] Unit tests cover all new functionality
+- [ ] Null/empty input handling implemented
+- [ ] Bounds checking applied to coordinates
+- [ ] Consistent naming conventions followed
+- [ ] No hardcoded magic numbers (use constants)
+- [ ] Color generation follows existing patterns
+- [ ] Line connectivity maintained for connected shapes
+
+### Common Tasks
+
+#### Adding a New Shape Generator
+
+1. Create algorithm in `DynamicShapeLogic/DynamicShapeGenerator.cs`
+2. Add comprehensive unit tests in `DynamicShapeLogic.Tests`
+3. Create new Razor page in `WebAssemblyApp/Pages/`
+4. Update navigation menu
+5. Update README.md architecture section
+
+#### Modifying Existing Algorithms
+
+1. Update business logic method
+2. Modify or add unit tests to cover changes
+3. Verify existing tests still pass
+4. Test changes in web interface
+
+#### Performance Optimization
+
+1. Profile shape generation algorithms
+2. Optimize mathematical calculations
+3. Consider caching for repeated operations
+4. Maintain readability while improving performance
+
+## Mathematical Concepts
+
+### Coordinate System
+- SVG uses top-left origin (0,0)
+- Center point is (250, 200) in 500x400 canvas
+- Y increases downward
+
+### Angle Calculations
+- Angles in degrees (0-360)
+- Conversion to radians: `angle * Math.PI / 180`
+- Line endpoints: `(x + length * cos(θ), y + length * sin(θ))`
+
+### Color Generation
+- Uses unicode values for color calculation
+- Ensures good contrast and visibility
+- Maintains consistency across related lines
+
+## Project Evolution Notes
+
+### Recent Changes
+- Business logic separated into dedicated project (commit db5f3d4)
+- Class1.cs renamed to DynamicShapeGenerator.cs (commit 093389a)
+- Comprehensive unit tests added (commit 093389a)
+- README updated with Codespace instructions (commit 16da9ce)
+
+### Future Considerations
+- Consider adding more shape generation algorithms
+- Explore 3D shape projections
+- Add animation capabilities
+- Implement shape export functionality
+
+## Troubleshooting
+
+### Common Issues
+- **Build Failures**: Ensure all project references are correct
+- **Test Failures**: Verify mathematical calculations and edge cases
+- **UI Not Updating**: Check Blazor component state management
+- **Port Issues**: Use different ports if 5110 is unavailable
+
+### Debug Strategies
+1. Use unit tests to isolate business logic issues
+2. Add logging to shape generation methods
+3. Verify SVG coordinates are within bounds
+4. Check browser developer tools for client-side errors
+
+This document should be updated as the project evolves to maintain accuracy and usefulness for future AI assistants working on this codebase.
\ No newline at end of file