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GrabPass uv coordinates broken #5

@iatenothingbutriceforthreedays

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I had to make bguv into a float4 instead of a float2, and use tex2dproj instead of tex2d to get this to work. (Similar to example here: https://docs.unity3d.com/550/Documentation/Manual/SL-GrabPass.html)

But this is great, really helpful

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